Round Robin with Wavesequencing?

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NuSkoolTone
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Round Robin with Wavesequencing?

Post by NuSkoolTone »

I'd like to make some multisamples that use a round robin setup that cycles through different samples each time you hit the same key. The intention is to use multiple samples (Say a guitar) that each have a slightly different attack so you don't get a static re-triggering sound adding realism.

Reading the manual, it appears you can assign different velocities to wave sequencing as well as the oscillators (Up to 8). What I don't see is if you can make a wavesequence that will STEP through upon keypress rather than velocity or time.

Is it possible? Is there a more efficient way to do this?

Thanks!
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MarPabl
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Post by MarPabl »

For this you have to edit the wavesequence on Global mode... Then you go to Wave Seq tab and then select Seq Parameter tab

On this page, you need to set RUN parameter to OFF. Doing this will stop the wavesequence to automatically move on each step.

Now, you need to activate NOTE-ON ADVANCE parameter so the wavesequence will move from each step everytime you press a note.

This will solve your issue :idea:
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BasariStudios
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Post by BasariStudios »

One way to achieve those Dynamic Sounds and it works perfect for me is
to reEdit and reSave the same Program into few different Locations.
Each variation slightly different then the other one, some different filters
and velocites, some diff eq and fx...then in Combi, all of them Loaded at
the same time and all assigned to different Velocity zones...
Sometimes they Sound incredible how Dynamic they can be.
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NuSkoolTone
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Post by NuSkoolTone »

MarPabl wrote:For this you have to edit the wavesequence on Global mode... Then you go to Wave Seq tab and then select Seq Parameter tab

On this page, you need to set RUN parameter to OFF. Doing this will stop the wavesequence to automatically move on each step.

Now, you need to activate NOTE-ON ADVANCE parameter so the wavesequence will move from each step everytime you press a note.

This will solve your issue :idea:
That's great news. Thanks!
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danatkorg
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Post by danatkorg »

MarPabl wrote:For this you have to edit the wavesequence on Global mode... Then you go to Wave Seq tab and then select Seq Parameter tab

On this page, you need to set RUN parameter to OFF. Doing this will stop the wavesequence to automatically move on each step.

Now, you need to activate NOTE-ON ADVANCE parameter so the wavesequence will move from each step everytime you press a note.

This will solve your issue :idea:
Exactly!

For more details on using Note-On Advance, such as how it interacts with loop settings, see:
Operation Guide -> Global Settings, Wave Seq., Drum Kits -> Using Wave Sequences -> Modulating Wave Sequences -> Note-On Advance
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ron3113
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Post by ron3113 »

This is a SUPER interesting necro-thread. I'm definitely coming late to the game, but because of this thread I am just realizing that wavesequencing may be a way to get nearer to effective translation of (some) Kontakt libraries to the Kronos. Not to mention wavetable style synthesis, which the manual hints at ("creating the distinctive sound of a famous German synthesizer").

My question is: Can we use note-on advance to setup round robin playing for drum kits? The use case mentioned by the OP (triggering different guitar samples to avoid 'machine gun' sounds) is "simple enough" given the excellent explanations given above. But how about drum kits where we need separate groups of samples on each note. Can we have one group of samples (e.g. 20 samples of the same bd) play round robin on C3, another groups (20 sd samples) on D3, and so on?
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Post by SKung »

Yes, this is super interesting and in the last weeks I invested some vacation time to realise this.

First consideration was the question between using multisamples/wavesequences or drumkits. Drumkits do not allow wavesequencing and multisamples have no note-off possibilities which stop the playback of a open-hihat sample when a closed-hihat follows.

Only way to achieve some kind of round robin with drumkits i found would have been a weird drummap with several note-assignments for one drum type. For example, 5 keys assigned to kickdrum sounds for 5 round robins. But this would hade made editing way too complex and using existing (GM-) midifiles or drumtracks from the Kronos unusable.

So I went for multisamples with smaller flaws: To get around the open-hihat issue I just reduced the decay time for my open-hihat samples. Not very noticeable when a closed-hihat does not shut down the open-hihat. :wink:

Next step was to get the samples into the Kronos. I used a soundfont editor on my computer and made several .sf2 files, divided into velocity layers and several round robins per layer.

After creating multisamples and wavesequences I started making a program with my wavesequences. Found out that the wavesequences did not advance through the samples in the program than it did in wavesequencing edit more.

Finally found a hint in the manual that told that the 'key sync' option is stored in the program, not in the wave sequence.

After enabling key sync in my program everything went fine and my drum tracks are on a new level.
:verycool:
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Post by psionic311 »

Yeah, the wavesequencing features are great. The Key Sync parameter confused me at first, until I realized it was backwards to me. If you're making a rhythmic WS and want it to stay locked to temp, you should *not* select Key Sync. But if you want the WS to start immediately when you press the key (basically ignoring the clock), then you turn Key Sync *on*...

Both Key Sync and Swing are saved per Program, as you noticed. They can also be set individually in Combi mode. (Timbre/Wavesequence tab).

It's funny, just as I was pulling up to the driveway tonight, I was listening to some live drums where the drummer was grooving on the ride cymbal. And I thought, "you know, I could simulate that natural variation by using the round robin features in my Kronos WS engine." And then I turn on my computer and check this forum, and this WS post was right there.

Synchronicity! :shock:
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