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Q on Polyphony limits

 
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meatballfulton
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Joined: 20 Jun 2007
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PostPosted: Fri Sep 28, 2007 12:50 pm    Post subject: Q on Polyphony limits Reply with quote

One thing I find really confusing about the Radias manual is the comment "This setting will affect the maximum number of voices" sprinkled here and there.

What it seems to say is that any of these may reduce polyphony:

-- some combinations of waves and osc mod on osc1

-- some waves in osc2 ????? is this serious or a typo ?????

-- filter routing settings

-- choice of filter type for filter 2

-- drive or waveshaping

-- vocoder modulator settings


Let's see what can I do without reducing polyphony? Confused

Seriously, has any one gotten a clear answer from Korg or done experiments to know what settings will reduce the number of voices and by how much?
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nemmo
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PostPosted: Fri Sep 28, 2007 6:44 pm    Post subject: Reply with quote

Well, using unison mode is a quick way to run out of polyphony. Building a drum pattern with too many elements.
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botega
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PostPosted: Fri Sep 28, 2007 7:18 pm    Post subject: Reply with quote

can we have over 100 concurrent virtual oscillators running at once...?
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meatballfulton
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PostPosted: Fri Sep 28, 2007 8:06 pm    Post subject: Reply with quote

I'm looking for useful info like say "Using the comb filter uses up 2 voices per note played" or "using ring mod and sync together on osc 2 uses 3 voices per note played", etc.

The manual is entirely too vague here.
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botega
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PostPosted: Fri Sep 28, 2007 8:16 pm    Post subject: Reply with quote

meatballfulton wrote:
I'm looking for useful info like say "Using the comb filter uses up 2 voices per note played" or "using ring mod and sync together on osc 2 uses 3 voices per note played", etc.

The manual is entirely too vague here.




Osc 1 can be put into unison mode, where it emulates 5 oscillators (using the same waveform) running together. You then turn the Control 1 knob to create detuning between the 5 oscillators...Oscillator 2 is still available, so each voice now consists of 6 oscillators

with 5 oscillators being the same, just detuned from each other. This trick does not impact your polyphony, so depending on your layer structure, you can have over 100 concurrent virtual oscillators running at once.
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slammah2012
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Joined: 28 Nov 2006
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PostPosted: Sat Sep 29, 2007 8:00 pm    Post subject: Reply with quote

Using an initial preset,
with full on release, 1 timbre ....full 24 voice
adding osc2 and noise.... full 24 voice
ring mod... full 24
Unison eats up Polyphony as expected...2 voice per note is the lowest setting using unison.
Wave shape eats up 1voice polyphony per note if you use Sub osc(saw,sqr,Tri,Sin)
if Osc filters are set to "independent" polyphony is reduced to 22 voices over all...
In serial mode oscillators have full polyphony unless Comb filter is engaged...8 oscillators seem used in the Comb filter circuit...Comb in independent mode leaves 14 voices of polyphony.,...
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meatballfulton
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PostPosted: Mon Oct 01, 2007 1:04 pm    Post subject: Reply with quote

Thanks, slammah!!

Actually that sounds pretty reasonable to me.

I once owned a Roland box that had 32 voices max, if you used both oscillators you had only 16 voices but if you turned on hard sync it dropped to one voice plus the filter no longer worked...why even bother including a feature like that?
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