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Joined: 25 Aug 2007 Posts: 2539 Location: Netherlands
Posted: Sun Mar 28, 2021 6:49 pm Post subject:
Here's a demo of some of the sounds of my wavestate sound set which will be released on may 01 2021. for this demo i use a couple of the sounds to play the song Bladerunner - End Theme.
The Solar Eclipse sound set has 74 performances and more then 50 programs.
Joined: 25 Aug 2007 Posts: 2539 Location: Netherlands
Posted: Mon Mar 29, 2021 8:53 pm Post subject:
BobTheDog wrote:
Hats off to you.
I find programming mine is a nightmare, I just can’t get on with it at all.
i'm working on a set of tutorials for the korg wavestate.
I'm sure that with my method almost anyone will understand how to create their own sounds.
The tutorial series consists of short videos which explains the different area's of the wavestate.
I have the following videos planned (some of them are already finished)
1. Explanation of the user interface
This explains the multiple page system, the double functions of the knobs. How to use the shift and enter button, etc.
2. How to use the factory content
The differences between Performances, Programs, Wave sequences and samples. (there are so many sounds onboard of the wavestate once you understand this structure).
3. Programming your own sounds with factory sounds
This shows how to use the factory content to create your own unique sounds.
4. Using the wavestate as a 4 layer substractive synth
Here i show how to create your own sounds the same way as on a substractive synth.
5. Programming your own wavesequences
This explains how to use the lanes and how you can create your own wavesequences or make use of one of the many factory lane presets per lane.
6. Modulation matrix
The wavestate has a modulation matrix that is absolutely stunning. You can modulate everything you want and can even use the wavesequenced lanes to manipulate the modulation matrix (and even create your own filters with it). This tutorial will explain some of the tricks of the matrix.
7. Advanced tricks for your sounds
There are lots of creative ideas that you can apply to your own sounds. For instance the randomizer to specific parts of your sound (for instance a layer).
Or how to create your own sequenced pitch pattern and easily switch between minor or major patterns with the mod wheel.
Or how to setup automated vector patterns to create orchestral dynamics to your sounds.
Or create your own arpeggiators by changing the generated default output of the arpeggiator through the pitch lane.
Is there anything that you don't understand and isn't covered in the 7 tutorials above?
The main things that get me are I forget the shift enter shenanigans, for example I just tried to set the pitchbend range and found I had forgotten how to get to that page again!
The other main thing is an overview of what is going on in the mod-matrix, so for example I would like to find all mod sources that are effecting a destination. I'm probably missing something simple!
Joined: 25 Aug 2007 Posts: 2539 Location: Netherlands
Posted: Sun Apr 04, 2021 5:07 pm Post subject:
here are two new demos from the solar eclipse sound set.
Wavestate Dreamcatcher.
Here is a new age performance that is included in the sound set Solar Eclipse. This performance contains four layers with wavesequences suitable for playing melody and pad sounds.
Wavestate Choir Demo.
Here is a choir performance that is included in the sound set Solar Eclipse. This performance contains two choir layers and one string layer for the supporting string sounds.
Joined: 25 Aug 2007 Posts: 2539 Location: Netherlands
Posted: Mon Apr 12, 2021 9:51 pm Post subject:
Derek Cook wrote:
They sound great. When is the release planned for?
release is planned on: 01 may 2021
here is another demo
Ambient School performance demo
Here's another demo with one of the performances of the Solar Eclipse sound set. This one has two programmed patterns (bass and supporting melody). The other program is a drum beat and the last program layer is a solo instrument (wave sequenced).
This solo instrument is a soft ambient key sound where the wave sequence is tempo delayed to fill the empty spaces with some atmospheric sounds. When the mod wheel is used the sound is changed into a more harsh lead sound.
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