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Wavestate Native programs differ in hardware versions

 
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D34d634T



Joined: 15 Dec 2023
Posts: 3

PostPosted: Mon Dec 25, 2023 10:44 pm    Post subject: Wavestate Native programs differ in hardware versions Reply with quote

I'll try to make this as easy to grasp as possible. I followed a tutorial y-tube by BlueCliffSynthesis, creating generative drum patterns on my Native App. When I transfer this to my hardware the mods do not operate as they should. The mod is using Pitch LFO to mod the start and end, loop start and loop end of the sample lane with 9th sample set as the point to mod from. Each of the 4 Pitch mods are set to a value of 9. On the Native app it works wonderfully, but when attempting to play on hardware I get no randomization, just the 9th sample repeating itself to the set timing. The mods show in the mod list on the hardware. If anyone has any idea what the issue could be I'd love to hear it. I can make a vid comparison to link to if it might help. Could this be a bug?
Thanks
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