kaoss monome UPDATED new standlone .exe
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kaoss monome UPDATED new standlone .exe
what the heck, they both have an 8x8 grid, it seems like there should be a way to get a monome clone on a KAOSS pad right?? oish1 already posted a little about this here -
http://www.korgforums.com/forum/phpBB2/ ... highlight=
i've got my KP3 programmed now so that touching the XY pad turns on the corresponding LED, and keeps it on, it can do this for as many LEDs at once as you like.
i'm thinking i need two more modules - one for translating all outgoing data so that it looks like it's coming from a monome, and another for translating all incoming data so that it can be accepted and understood by the kaoss pad...
i'm kind of at a loss for how to do this or even get started, any ideas would be appreciated, i'd rather not re-invent the wheel.
http://www.korgforums.com/forum/phpBB2/ ... highlight=
i've got my KP3 programmed now so that touching the XY pad turns on the corresponding LED, and keeps it on, it can do this for as many LEDs at once as you like.
i'm thinking i need two more modules - one for translating all outgoing data so that it looks like it's coming from a monome, and another for translating all incoming data so that it can be accepted and understood by the kaoss pad...
i'm kind of at a loss for how to do this or even get started, any ideas would be appreciated, i'd rather not re-invent the wheel.
Last edited by salamanderanagram on Sat Dec 27, 2008 9:13 pm, edited 1 time in total.
i posted about this about january when i started making thes
my reaktor ensemble beatbox kaoss
http://uk.youtube.com/watch?v=tLpCYIYhLfw
my vst versions
kaossbox 1
http://uk.youtube.com/watch?v=0KWKbUSWyto
kaossbox 2 16steps
http://uk.youtube.com/watch?v=CWUCZAlG5AQ
sorry vid quality aint too good as i use quick capture in utube
every time i upload a vid it wnds up like this
http://uk.youtube.com/watch?v=5wsSLiSWtnc
http://uk.youtube.com/watch?v=tLpCYIYhLfw
my vst versions
kaossbox 1
http://uk.youtube.com/watch?v=0KWKbUSWyto
kaossbox 2 16steps
http://uk.youtube.com/watch?v=CWUCZAlG5AQ
sorry vid quality aint too good as i use quick capture in utube
every time i upload a vid it wnds up like this
http://uk.youtube.com/watch?v=5wsSLiSWtnc
one of the reasons i kept my kaoss is because of its untapped potential. like using the led pad as a 40h monome. $500 value right there! i cant wait till someone cracks the monome code and unleashes this beast!! unfortunately im way too lazy to do it myself
but hey, im cheering for anyone who wants to give it a go!! nothing wrong with reinventing the wheel. whatever works! 


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http://www.youtube.com/watch?v=28W7hEiBZW8
figured out how a lot of this stuff works.... i'm about 20% done making a monome emulator for the kaoss pad now.
very basic stuff is implemented, fortunately there's not too much non-complicated stuff really... here is a simple demo on a monome patch running conway's game of life on a KP3.
figured out how a lot of this stuff works.... i'm about 20% done making a monome emulator for the kaoss pad now.
very basic stuff is implemented, fortunately there's not too much non-complicated stuff really... here is a simple demo on a monome patch running conway's game of life on a KP3.
[quote="salamanderanagram"]chinkial, thanks for the reply....
is that a full monome emulation for the KP3 or just using similar concepts? cause i'm working on partial emulation right now but it sure would be nice to not have to
[/quote]
well that was my inital idea a monome clone
as id thought this was gonna be built into the kp3 when i got mine
pretty annoyed it wasnt but with some experimentation
i finally got somethin workin
ive got a few more things im working on kp3 inspired
is that a full monome emulation for the KP3 or just using similar concepts? cause i'm working on partial emulation right now but it sure would be nice to not have to

well that was my inital idea a monome clone
as id thought this was gonna be built into the kp3 when i got mine
pretty annoyed it wasnt but with some experimentation
i finally got somethin workin
ive got a few more things im working on kp3 inspired
[quote="salamanderanagram"]http://www.youtube.com/watch?v=28W7hEiBZW8
figured out how a lot of this stuff works.... i'm about 20% done making a monome emulator for the kaoss pad now.
very basic stuff is implemented, fortunately there's not too much non-complicated stuff really... here is a simple demo on a monome patch running conway's game of life on a KP3.[/quote]
thats cool man what are u using to make that
i use reaktor and synthedit and bonville cps
but ive been thinking of trying puredata
u could now make a kp3 version of glitch ds
http://uk.youtube.com/watch?v=H0WheXZGGTE
figured out how a lot of this stuff works.... i'm about 20% done making a monome emulator for the kaoss pad now.
very basic stuff is implemented, fortunately there's not too much non-complicated stuff really... here is a simple demo on a monome patch running conway's game of life on a KP3.[/quote]
thats cool man what are u using to make that
i use reaktor and synthedit and bonville cps
but ive been thinking of trying puredata
u could now make a kp3 version of glitch ds
http://uk.youtube.com/watch?v=H0WheXZGGTE
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i taught myself chuck to do all the coding, it's kinda complicated but looking at the stuff you've done i would guess you could pick it up pretty quick...
it has built in classes for sending and receiving both OSC and MIDI data, which is pretty much the whole program - get something from the KP3, translate it to what a monome would be telling the program, then receiving OSC back and translating that back to something the KP3 can use. it's actually way simpler than i had anticipated, working on some of the more complicated stuff now but it's nearly complete.
most likely i'll release this as donation-ware at some point in the next month.
it has built in classes for sending and receiving both OSC and MIDI data, which is pretty much the whole program - get something from the KP3, translate it to what a monome would be telling the program, then receiving OSC back and translating that back to something the KP3 can use. it's actually way simpler than i had anticipated, working on some of the more complicated stuff now but it's nearly complete.
most likely i'll release this as donation-ware at some point in the next month.
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here's a bit of my work so far, alpha version is up; buggy but pretty neat nonethess!
http://circuitbent.wikispaces.com/Monome+clone
http://www.youtube.com/watch?v=H5ACSPPMg3o
http://circuitbent.wikispaces.com/Monome+clone
http://www.youtube.com/watch?v=H5ACSPPMg3o
Are you working on a version that is just a simple program for the KP3 to recognize via USB for those of us who are not programmers? a straightforward program would be very helpful!salamanderanagram wrote:here's a bit of my work so far, alpha version is up; buggy but pretty neat nonethess!
http://circuitbent.wikispaces.com/Monome+clone
http://www.youtube.com/watch?v=H5ACSPPMg3o
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EDIT - i can't really even try to make an .exe without more alpha testers, who either don't exist or don't feel it necessary to let me know if it's working from them or not. maybe with enough data i could try but right now it seems kinda pointless to make something for a group of people who can't even tell me if it's working for them or not.
are you talking about an . exe file? the answer is no; i don't have time for that and this should work even if you aren't a programmer; at most you would have to adjust a few number figures in the code.
heck you could delete line 35 altogether if you want, but that's sloppy because then it will send the MIDI out data to every midi port it can find. your best bet is to check line 35 and keep increasing the values; ie..
if (i == 1)
if (i == 2) ; etc. the console monitor will tell you which midi port is being opened.
have you tried this? i can help walk you thru it if you want.
are you talking about an . exe file? the answer is no; i don't have time for that and this should work even if you aren't a programmer; at most you would have to adjust a few number figures in the code.
heck you could delete line 35 altogether if you want, but that's sloppy because then it will send the MIDI out data to every midi port it can find. your best bet is to check line 35 and keep increasing the values; ie..
if (i == 1)
if (i == 2) ; etc. the console monitor will tell you which midi port is being opened.
have you tried this? i can help walk you thru it if you want.
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thanks! it's a convoluted process to be sure and maybe i could learn puredata and translate it to that to get a more user-friendly version. i kind of need to work out some timing issues with hanging threads though before doing that.
anyway, please let me know here or wherever when you do try if it works or what isn't working.
p.s. hey, don't you have contact with some guy at KORG? could you maybe try to get some info on KP3 sysex commands, especially any that might pertain to using the LEDS and/or stop the touchpad from lighting up when it gets touched? those are two pretty flawed pieces of my code that i think could be fixed with the right know-how.
anyway, please let me know here or wherever when you do try if it works or what isn't working.
p.s. hey, don't you have contact with some guy at KORG? could you maybe try to get some info on KP3 sysex commands, especially any that might pertain to using the LEDS and/or stop the touchpad from lighting up when it gets touched? those are two pretty flawed pieces of my code that i think could be fixed with the right know-how.