Wow, you know nothing about discreet circuits, dedicated hardware, or arcade emulation. Pong is not a complicated game, but software has to emulate hardware which takes much more RAM and code space than the game itself.EvilDragon wrote:Wow, tremendous overhead, f*ck*ng PONG. It ran on what, 32 kB of RAM (less?), 8-bit CPU? Wow. BLOAT! LOL.
Also, several months? PONG can be coded in a few hours. Or less.
But again, it's a complete waste of time to even bother putting kids games in a keyboard OS. Explain to me at what point you plan on really using that "feature?"
Isn't it enough that they put a PolySix in there?!