michelkeijzers wrote:I'm really looking forward to the combi creations. I have quite some experience with it, but since I need to make a lot of them (well at least one about weekly), every trick I don't know might help.
That tutorial is available, it also includes some tricks like the loop part of a KARMA pattern.
michelkeijzers wrote:
I never made a video but I know it involves a lot of work, aside from the knowledge needed to fill the contents of the videos itself.
It takes a lot of work so you have to like it to create tutorial videos.
The item that takes the most time is the storyboard upfront. For people that want to create a tutorial video but have no clue how to start here's how i do it:
- First determine what you want to show in the tutorial. Keep in mind that the end purpose is a tutorial and not a showcase of your own skills.
This means that you have to break down the topic you want to show in easy to understand pieces.
- Then for each piece write down which item you are going to demonstrate and what you need for it. For instance in the combi tutorial i select a couple of programs, now i know upfront which program numbers i'm going to use in the video. It's annoying for people when it takes me more then a minute auditioning sounds before i make a choice so knowing upfront what you are going to do is a lot better then videoeditting all the mistakes out of it.
- then the most hard part of a tutorial is to leave out the complex stuff. Try to find a method that is easy to understand and can be reproduced by people that watch the video. It doesn't have to be the process how you do it yourself, so in my case the combi tutorial describes a completely different process of building combis then my own process. My own method is much more complex but also more powerful for the end-result although that method would be to overwhelming for most people to start with.
This step is the most important part of the tutorial, so try to simplify things you want to show, because i believe that when people know the basics they will find out the more complex stuff out themselves.
Then you are done, just try out the tutorial without recording it and modify the storyboard where things are left out or going wrong. Then record it in one run while talking through the whole process. This talking is removed in the video by me because i believe that it's better to try out the process yourself. So watch the video in full, then restart the video and pause the video at each step change and follow the steps on screen. The original talking i'm using for creating the step text. It's a matter of preference, i know that a lot of other people just like to talk in their tutorial which also works of course, this also saves you a lot of time in the video editing phase.
Now another thing i like to do is to start with a small demo of the end result, so that people know what they can achieve by mastering that tutorial.
Now when all this is done just edit the video and render it to a format youtube understands and your work is done.
So i'm working on the storyboard of my KARMA MW tutorial at the moment, so what steps did i do until now?:
- i've decided which patterns i'm going to show, first i thought of creating my own patterns, but then i thought to use famous patterns everyone knows so that people can hear how powerful the KARMA MW software is when you want to create your own patterns. For instance i'm using the bassline of disco inferno and some well know Jean Michel Jarre patterns that i transfer to KARMA GE's and then use them in a combi.
- now when i knew that i used those patterns i programmed them upfront in Cubase and then tried to transfer them to the MW software, immediately i ran into 'problems' that they sounded different, which i expected so i fixed that. So that was another point that i could add to my storyboard: explain what happens and why and what do you need to do to fix that.
- well you get the drift now, so if you start creating your own tutorials just act like you never did the topic before and describe why it happens and how to solve it.