IFX Problem for DK or what are we skipped?

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konficyus
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IFX Problem for DK or what are we skipped?

Post by konficyus »

Hi everyone.
My questions is very simple. I inserted 2 effect for User DK sound then I adjusted IFX level for all assigned samples one by one.
All sample voices are heard very well in sound menu. There isnt any problem in the sound menu for User DK(!)
Then let's say we started to write rhythm with this drum kit.

Why doesn't the sound of the drum kit come with the settings we made?
Or what should we do to hear the sounds in the rhythm to be written as set in the sound menu?
Some people I asked this question said that these given effects will not be given in the sound menu for rhythm writing/using process.

It may be, but I think it would be pointless to have all adjustable level fx's in the user DK this time. Because it is clear ; why a User DK exists and where it will be used. (I believe in this)

What are we forgetting, what are we skipping?
Thanks for all answers in advance.


(I hope my wrote is understandable.)
siebenhirter
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Re: IFX Problem for DK or what are we skipped?

Post by siebenhirter »

konficyus wrote: .. I inserted 2 effect for User DK sound then I adjusted IFX level for all assigned samples one by one. ....
Settings of mfx1/mfx2 (effect, send, amount) are parameters for sounds/dks edited and saved as default for each sound/dk.

What insert effects each Drum family will play in StylePlayMode depends on activated / choosed insert effects/parameters on the DrumTrack saved as StylePerformance.

This means that a user DK can be used with many different effects and style performances and is therefore not tied to a single setting as was fixed as the default in sound mode.

In PlayMode the channel settings have priority over the effect settings with which a sound / Dk was saved in sound mode.

It also theoretically is not possible that every track of a performance can use the settings of effects for each sound done in sound mode, because the number of effects that can be used at the same time is limited (up to 4 or 3)
kind regards
- siebenhirter, austria -

Interesting facts about styles and stylePlayer functions can be found at http: www.elmarherz.de
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konficyus
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Re: IFX Problem for DK or what are we skipped?

Post by konficyus »

siebenhirter wrote:
Settings of mfx1/mfx2 (effect, send, amount) are parameters for sounds/dks edited and saved as default for each sound/dk.

What insert effects each Drum family will play in StylePlayMode depends on activated / choosed insert effects/parameters on the DrumTrack saved as StylePerformance.

This means that a user DK can be used with many different effects and style performances and is therefore not tied to a single setting as was fixed as the default in sound mode.

In PlayMode the channel settings have priority over the effect settings with which a sound / Dk was saved in sound mode.

It also theoretically is not possible that every track of a performance can use the settings of effects for each sound done in sound mode, because the number of effects that can be used at the same time is limited (up to 4 or 3)
siebenhirte
First of all thank you for your answer

I know more or less of most of the things you write I can guess that not everything can happen at the same time.
siebenhirter wrote:What insert effects each Drum family will play in StylePlayMode depends on activated / choosed insert effects/parameters on the DrumTrack saved as StylePerformance.
That's where I want to point it starts from this point. When IFX is activated in Style Play mode, the Programmed DK sound goes away from the desired sensation.
What is desired is very simple; All the settings made with the sound perception in the Sound menu and the depth of the sound, the same from the style play or style Rec

But I could not figure out how the settings and effects I made in DK should sound like in style record and style play, and how the settings should be made for this.

As a result, 2 effects are given in the Sound menu (even 3 effects)
These effects should come in Style record / Style play. (I think wrong?)

And I didn't think to give more than 2 effects in a row.

Anyway, I actually Moreover, I found exactly what the solution was while I was writing this answer.
(It is a mystery how clear it should be, because each tuned sound affects the fx level and sensation).

That is this;
1) Fx send levels must be higher then 0 on Style Rec: Mixer / Tuning page
(Its depend of about your auditory condition. Seeing how far your sound will go positively or negatively can make you annoyed as well as make you happy.)
Didn't get any results? Step 2 please

2) And We have to give the same effects given in DK on the Style Rec: Master Effect page. If you do not give the same effect as in Dk, you cannot get the same Fx result you get in DK
At this point, if you do not know the MFX for DK in the Sound menu, you should learn from the Sound / Effect menu.


This is the solution I found for Style:Rec. :lol:
I don't know if there is any other way. I will keep waiting for answers from those who know

Thanks for your reply
siebenhirter
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Re: IFX Problem for DK or what are we skipped?

Post by siebenhirter »

konficyus wrote: .. When IFX is activated in Style Play mode, the Programmed DK sound goes away from the desired sensation. ..
No - real sound parameter does not go away. DKs and Sounds (PCGs) in each mode are used with its sound-parameters as programmed in sound mode, but IFX-settings aren not real sound parameters but simply obligat default parameters you can set with sound-editor and hear in sound mode.
konficyus wrote: .. This is the solution I found ...
That is the standard use as intended - effect settings in PlayMode depends on activated / choosed effect parameters for the tracks (DrumTracks, KbdSetTracks, SongTracks, PadTracks ...), saved in settings of style, kbdSet, song, pads - also IFX settings StyleRecord are effect parameters for tracks of drums, percussion, bass, acc ...

Believe it or not - as already mentioned, TrackSettings in PlayMode have priority over the obligate default EffectSettings in SoundMode and that is all - it is not understandable which simpler way you still want to look for?

Use effect settings for the tracks you play (and saved in settings of styles, kbdSets, songs, pads) and use it with sounds / DKs with its real sound parameters you set in sound-mode and saved as pcg-file in user banks.

In PlayMode user-Sounds/DKs assigned to tracks of styles, kbdSets, songs and pads will also use its default sound-mode IFX-settings as long as the IFX settings of tracks are not changed.
Last edited by siebenhirter on Sat May 15, 2021 6:41 pm, edited 2 times in total.
kind regards
- siebenhirter, austria -

Interesting facts about styles and stylePlayer functions can be found at http: www.elmarherz.de
BR
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Location: USA

Re: IFX Problem for DK or what are we skipped?

Post by BR »

konficyus wrote:Hi everyone.
My questions is very simple. I inserted 2 effect for User DK sound then I adjusted IFX level for all assigned samples one by one.
All sample voices are heard very well in sound menu. There isnt any problem in the sound menu for User DK(!)
Then let's say we started to write rhythm with this drum kit.

Why doesn't the sound of the drum kit come with the settings we made?
Or what should we do to hear the sounds in the rhythm to be written as set in the sound menu?
Some people I asked this question said that these given effects will not be given in the sound menu for rhythm writing/using process.

It may be, but I think it would be pointless to have all adjustable level fx's in the user DK this time. Because it is clear ; why a User DK exists and where it will be used. (I believe in this)

What are we forgetting, what are we skipping?
Thanks for all answers in advance.


(I hope my wrote is understandable.)
Hi konficyus,

I agree with you that it would be great to be able to use MFX and IFX of Sound mode (for every sound like drum kit or other sounds like stings, bass, etc...) in Style Play mode or other modes.

But this design or mystery (as you mentioned) existed always since the first PA series, for example PA80 or I series.
As you experienced yourself if you want to apply the exact effects of the Sound mode in other modes, like in Style Play mode, you need to assign exactly the same effects (MFX and IFX).

The question would be; what is the advantage of having Effects in Sound mode if they are overwritten in other modes?

Could be just for auditioning when editing or designing a sound or other reasons, personally not sure.
Would like to hear from other members.
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konficyus
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Re: IFX Problem for DK or what are we skipped?

Post by konficyus »

BR wrote: I agree with you that it would be great to be able to use MFX and IFX of Sound mode (for every sound like drum kit or other sounds like stings, bass, etc...) in Style Play mode or other modes.
Actually, it doesn't matter to me whether it is great or not. What matters to me is functionality. Because after doing a process in sound mode, it makes no sense to define the same features elsewhere. Moreover, the operation we do in Style play or Record mode overrides the process we do in sound mode.
BR wrote: The question would be; what is the advantage of having Effects in Sound mode if they are overwritten in other modes?
Different version of my question :D I mean exactly like your says.
It feels like we're showing our ears above our heads
And I have a feeling as if this is a simpler setting or a shortcut (I hope so..)
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konficyus
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Re: IFX Problem for DK or what are we skipped?

Post by konficyus »

siebenhirter wrote: Use effect settings for the tracks you play (and saved in settings of styles, kbdSets, songs, pads) and use it with sounds / DKs with its real sound parameters you set in sound-mode and saved as pcg-file in user banks.

In PlayMode user-Sounds/DKs assigned to tracks of styles, kbdSets, songs and pads will also use its default sound-mode IFX-settings as long as the IFX settings of tracks are not changed.
I understand from this article; It is that the MFX and IFX levels given for all sounds in Sound / Dk are of no use. It is that FXs cannot come even if they are active.
Therefore, as I have written below, FX routing to the sounds distributed to all keys, definitions, level adjustments, and all the time and effort have been made in vain.

(If there is no result and it does not serve the purpose, I think it was really done in vain)
I get it right?
siebenhirter wrote: Believe it or not - as already mentioned, TrackSettings in PlayMode have priority over the obligate default EffectSettings in SoundMode and that is all - it is not understandable which simpler way you still want to look for?
I read and understand what you wrote, but unfortunately I cannot find an answer to my question.

What you wrote does not answer my question.
My question is not which mod's fx's will have priority.

What I understand from your answer;

FXs given in the Sound menu have no meaning or function due to the priority of the Style play FXs. "

So what if we don't want to use Style Play FX?


I wrote at the beginning of the topic that DK effects were not auditioning in the style record, and that was my question.

Then I change my question as follows;

Does the style play mode have priority in Style Record? And if the Priority order can be changed, how is it changed?
siebenhirter wrote: No - real sound parameter does not go away. DKs and Sounds (PCGs) in each mode are used with its sound-parameters as programmed in sound mode, but IFX-settings aren not real sound parameters but simply obligat default parameters you can set with sound-editor and hear in sound mode.
Our topic is going elsewhere ..
Of course real sound does not go away also parameters too And IFX settings are not real sounds parameters.
I writing again ;
There are some parameters for some things somewhere.
As far as I understand, our work is not finished after we set it up.
To get the exact result, it is necessary to adjust other parameters elsewhere without making any mistakes.
(I want to explain the place and type of the given effect must be the same so that the sound sounds as set in the sound mode)

Isn't there an easier way to avoid all this confusion?

Why am I writing this insistently;
For example we will use factory DK.

When we enter the made DK directly in style play or record, we cannot get the effects given the depth of sound we hear from the sound menu.

Why is that? ;
Because we do not know the MFX type and location given to DK.

Let's say we learned.

This time, we need to check and adjust the MFX level and whether the same MFX is selected from the Style record or style play page. (This is my detection. If it's wrong, correct it please)
Didn't you find it long and stressful even while reading this way?

Or I'm changing completely forget what I've written so far

I accept what you say to be true and ask;
What is the use of FXs in the Sound / UserDK menu that are referred to as MFX and can be assigned to the sounds directed to each note at different levels?

Forget what I said and delete it.

I accept that what you said is true (I haven't made any claim to the contrary)
And I ask
What is the purpose of the FXs in the Sound / UserDK menu, which are called MFX and can be assigned to sounds that are directed to each note at different levels? What do they serve. Why is it made? And How To Use It?
(There is only a definition in the manual, but there is no explanation how to use it)

Thanks &Regards..
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konficyus
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Re: IFX Problem for DK or what are we skipped?

Post by konficyus »

siebenhirter wrote: Use effect settings for the tracks you play (and saved in settings of styles, kbdSets, songs, pads) and use it with sounds / DKs with its real sound parameters you set in sound-mode and saved as pcg-file in user banks.

In PlayMode user-Sounds/DKs assigned to tracks of styles, kbdSets, songs and pads will also use its default sound-mode IFX-settings as long as the IFX settings of tracks are not changed.
I understand from this article; It is that the MFX and IFX levels given for all sounds in Sound / Dk are of no use. It is that FXs cannot come even if they are active.
Therefore, as I have written below, FX routing to the sounds distributed to all keys, definitions, level adjustments, and all the time and effort have been made in vain.

(If there is no result and it does not serve the purpose, I think it was really done in vain)
I get it right?
siebenhirter wrote: Believe it or not - as already mentioned, TrackSettings in PlayMode have priority over the obligate default EffectSettings in SoundMode and that is all - it is not understandable which simpler way you still want to look for?
I read and understand what you wrote, but unfortunately I cannot find an answer to my question.

What you wrote does not answer my question.
My question is not which mod's fx's will have priority.

What I understand from your answer;

FXs given in the Sound menu have no meaning or function due to the priority of the Style play FXs. "

So what if we don't want to use Style Play FX?


I wrote at the beginning of the topic that DK effects were not auditioning in the style record, and that was my question.

Then I change my question as follows;

Does the style play mode have priority in Style Record? And if the Priority order can be changed, how is it changed?
siebenhirter wrote: No - real sound parameter does not go away. DKs and Sounds (PCGs) in each mode are used with its sound-parameters as programmed in sound mode, but IFX-settings aren not real sound parameters but simply obligat default parameters you can set with sound-editor and hear in sound mode.
Our topic is going elsewhere ..
Of course real sound does not go away also parameters too And IFX settings are not real sounds parameters.
I writing again ;
There are some parameters for some things somewhere.
As far as I understand, our work is not finished after we set it up.
To get the exact result, it is necessary to adjust other parameters elsewhere without making any mistakes.
(I want to explain the place and type of the given effect must be the same so that the sound sounds as set in the sound mode)

Isn't there an easier way to avoid all this confusion?

Why am I writing this insistently;
For example we will use factory DK.

When we enter the made DK directly in style play or record, we cannot get the effects given the depth of sound we hear from the sound menu.

Why is that? ;
Because we do not know the MFX type and location given to DK.

Let's say we learned.

This time, we need to check and adjust the MFX level and whether the same MFX is selected from the Style record or style play page. (This is my detection. If it's wrong, correct it please)
Didn't you find it long and stressful even while reading this way?

Or I'm changing completely forget what I've written so far

I accept what you say to be true and ask;
What is the use of FXs in the Sound / UserDK menu that are referred to as MFX and can be assigned to the sounds directed to each note at different levels?

Forget what I said and delete it.

I accept that what you said is true (I haven't made any claim to the contrary)
And I ask
What is the purpose of the FXs in the Sound / UserDK menu, which are called MFX and can be assigned to sounds that are directed to each note at different levels? What do they serve. Why is it made? And How To Use It?
(There is only a definition in the manual, but there is no explanation how to use it)

Thanks &Regards..
siebenhirter
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Posts: 1908
Joined: Thu Oct 13, 2011 11:01 pm

Re: IFX Problem for DK or what are we skipped?

Post by siebenhirter »

konficyus wrote: .. the MFX and IFX levels given for all sounds in Sound / Dk are of no use. It is that FXs cannot come even if they are active.
... FX routing to the sounds distributed to all keys, definitions, level adjustments, and all the time and effort have been made in vain.
If there is no result and it does not serve the purpose, I think it was really done in vain...
Effect settings made in soundmode are not made in vain. It are base settings saved with PCGs (sound/DK) before they are used to be assigned to tracks for arrangements in StylePlay, SongPlay, KbdSet, Pads etc.

It would be impractical to use a Sound / DK in each arrangement with its default effect parameters, because the tracks within an arrangement will be decided whether effect settings for sounds are well adjusted - that is not possible in a satisfactory manner in edit mode of single PCGs.

So it should be accepted that effect parameters are not sound parameters but playback parameters of performance/arrangements tracks. It are effect parameters of the tracks that are important for playing in realtime or background, with styles, sounds, kbdsets, pads etc.

Effect levels are not given for no use, if you do not change/overwrite them with track settings - and that depends whether you want to use and activate them as saved in soundmode.
konficyus wrote: ...FXs given in the Sound menu have no meaning or function due to the priority of the Style play FXs. So what if we don't want to use Style Play FX?
I wrote at the beginning of the topic that DK effects were not auditioning in the style record, and that was my question. Then I change my question as follows; Does the style play mode have priority in Style Record? And if the Priority order can be changed, how is it changed? ...
Same as above - PCGs can be used with effect settings as saved in soundmode. If effects of style track is not auditioning effects as saved with a PCG then these settings were changed from track settings of the style - if you want to use PCG settings as memorized with soundedit (or memorized in factory sounds) simple use it instead using effect settings of a style tracks settings.
konficyus wrote: ..Our topic is going elsewhere .. As far as I understand, our work is not finished after we set it up.
To get the exact result, it is necessary to adjust other parameters elsewhere without making any mistakes.
I want to explain the place and type of the given effect must be the same so that the sound sounds as set in the sound mode.
Isn't there an easier way to avoid all this confusion?...
Topic does not go elsewhere, but you are wrong to think work is done with setting some effect parameters in soundmode, where you isolated are auditioning a single sound.
There is no confusion, because in order to use the sound with its effect settings as made in soundmode, it is sufficient to assign the sound without changing the effect parameters in the track on which this sound is played! This is a simple way that one doesn't have to look for any easier.

Assign a user sound/DK (PCG) to to Upper1 without to change effect settings of upper1-track and you will hear that sound as saved in soundmode!
Repeat that with any other track within musical resources and you get the effects like saved in soundmode - always provided that the effect settings of the respective track are not changed.
konficyus wrote: ... Why am I writing this insistently; For example we will use factory DK. When we enter the made DK directly in style play or record, we cannot get the effects given the depth of sound we hear from the sound menu. Why is that? ; Because we do not know the MFX type and location given to DK...
konficyus wrote:
That's not true - the effect parameters of a factory DK are just as well known as the effect parameters of user DKs. Assign a factory sound/DK (PCG) to to Upper1 without to change effect settings of upper1-track and you will hear that sound with effects as existing in factory soundbank (if you did not change upper1-track effect settings.
Display effects (effect menu) and effect levels (mix menu) and you will see all parameters that factory sound is using as default effect parameters.
*
konficyus wrote: .. What is the purpose of the FXs in the Sound / UserDK menu, which are called MFX and can be assigned to sounds that are directed to each note at different levels? What do they serve. Why is it made? And How To Use It? ..
kind regards
- siebenhirter, austria -

Interesting facts about styles and stylePlayer functions can be found at http: www.elmarherz.de
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konficyus
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Re: IFX Problem for DK or what are we skipped?

Post by konficyus »

Thanks for all the information you have given.I understood more clearly what you want to tell right now.
siebenhirter wrote:...Effect settings made in soundmode are not made in vain. It are base settings saved with PCGs (sound/DK) before they are used to be assigned to tracks for arrangements in StylePlay, SongPlay, KbdSet, Pads etc....
siebenhirter wrote:...PCGs can be used with effect settings as saved in soundmode. If effects of style track is not auditioning effects as saved with a PCG then these settings were changed from track settings of the style - if you want to use PCG settings as memorized with soundedit (or memorized in factory sounds) simple use it instead using effect settings of a style tracks settings.
From the article, I got the message that the sound mode settings on the keyboard are only the parameters that are put and defined in the PCG file.
The answer I was looking for was hidden in this article you wrote.

siebenhirter wrote:This seems to require an extensive workshop and to acquire some general knowledge about the use of effects as published in numerous music magazines. The factory resources are also suitable for analyzing the effects used.
I understand very well what you mean mate, but that made a little sense. :)
In the previous articles, "-The changes in all parameters we made in Sound mode are saved to the PCG file and when called in Style Play mode, they come with those parameters.(The FXs given do not make changes in the Sample sound file, they only contain the transaction information and level information etc..) I would not tire you that much if you had stated.

However, I repeat my expectation;
It is clear that I need a little more technical knowledge, apart from general usage and information, be it Sound mode or Style Play mode etc..

As I said, there are only basic definitions in the User manual, and this is not enough for me.
I would appreciate if you share a document that explains the use and effects of all parameters containing variable values open to the user.


Thank you very much for the information you gave "siebenhirter"
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