karmathanever wrote:I thought it was designed to just fade-out of one style into another... (like players on PA4x except with styles)
Really can't imagine any situation when I would use it but that's just me.
The testing I did with it for a couple of hours presented several hiccups - in some cases dropping sounds and volumes - was incredibly unstable.
Would seriously like to know who uses this function and in what contexts - maybe situations I've not thought about.
For me it's really useful, I use it in the following situations:
- use an acappella vocal in the second player which plays then in sync with my style (the acappella was prepared upfront for that tempo by me in the daw).
- use a style with custom midi parts specifically for a song, this way I have the song recognisable elements in a style only and I can combine it with any style in the pa5x. Very nice to do this, because the song phrases can be easily created in a new style and then you can combine it with the full styles on the pa5x, ranging from ballads, to funk to blues. The sky is the limit this way and the song is always recognisable because you just play the song recognisable elements from that second style
- Use backing tracks in the second player to play along, the voice can be killed with the voice killer that you can assign to one of the three assignable switches
- load up the same midi file in both players, so you can compare them in realtime when you do the revoicing process
- load up two different styles in both players and mix and match them to find out what works well together, so that you can then create a new style in assembly mode with that combination
- loading a midi file in player 1 and add a backing track with just some well positioned add on patterns in player 2 (like for instance my above and beyond demo).
These scenarios I use a lot and I think it works flawlessly.
regarding the note stealing, I didn't have any problems with it, I agree with Antony, the sounds should make use of the note stealing algorithms, you can program that in your own sounds, the korg has features for that. But I'm used to the old skool 8 note synths or creating productions in a 32 note workstation, so for me the amount of polyphony is insanely high.
If the factory sounds causes problems (and I saw that some of the piano sounds for instance are programmed with lots of oscillators, then you can always, downsize the number of oscillators needed to get a desired result. If you have experience with the old synths then probably sound designers will do this automatically when creating their sounds.