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Posted: Tue Sep 27, 2011 6:59 pm
by Dniss
Ahh, this is a major argument!
Thanks again, I really appreciate you guys helping out.
Posted: Tue Sep 27, 2011 7:04 pm
by burningbusch
I'll save you another head-scratcher. If you find that your backing track stops before it is completed, you'll need to increase the song length. You can find SET SONG LENGTH in the drop down menu on that same TRACK EDIT page.
Busch.
Posted: Tue Sep 27, 2011 7:10 pm
by Dniss
lol, somehow I have the feeling this would have been my next question...I always get stuck on simple things.
Posted: Tue Sep 27, 2011 7:14 pm
by burningbusch
Hey, I do too. But, then those are the things you remember the next time.
Busch.
Posted: Tue Sep 27, 2011 7:36 pm
by Dniss
If I can push my luck:
Do you know why I have to hold a key down (if a sample is assigned to a key), for the sample to play entirely?
Is there anyway to just trigger the sample and release the key?
Posted: Tue Sep 27, 2011 7:47 pm
by burningbusch
I haven't worked with this directly. Does increasing the release time to max help at all?
Busch.
Posted: Tue Sep 27, 2011 8:11 pm
by Dniss
I'll check it out. But it's a 3 min sample...
I have the feeling it has something to do with looping. But I could be wrong.
Posted: Tue Sep 27, 2011 8:32 pm
by SanderXpander
I
think in order to have it automatically play to its very end, you have to create it as a drumkit. The drum samples are all "one shot", meaning you hit them once and they play to the very end. You could assign an empty sample or a very low amplitude hihat to the same mute group to stop it half way through, otherwise there is no way of stopping it apart from changing programs a few times.
By the way, if you use the sequencer/song from the setlist, you can tell is to auto-start upon selecting it. One button less to press!

Posted: Tue Sep 27, 2011 10:25 pm
by jick
My thought as well: use some kind of drum trigger mode, not gate. (I'm not sure what the options are, since I am still waiting too)
Posted: Tue Sep 27, 2011 10:57 pm
by Dniss
SanderXpander wrote:I
think in order to have it automatically play to its very end, you have to create it as a drumkit. The drum samples are all "one shot", meaning you hit them once and they play to the very end. You could assign an empty sample or a very low amplitude hihat to the same mute group to stop it half way through, otherwise there is no way of stopping it apart from changing programs a few times.
By the way, if you use the sequencer/song from the setlist, you can tell is to auto-start upon selecting it. One button less to press!

Cool!
Nice thing to know!
Thanks for the info guys! Honnestly, I think I'll stick to the sequencer. Never played with drum kits really. Unless you want me back here asking 20 questions...

Posted: Tue Sep 27, 2011 11:04 pm
by jick
That's were the forums are for. But, my advise: try, try, and try even more. You can't break anything, hit every button you can find and see what it does. If you find out for yourself, you remember the best, and it's the most fun

Posted: Wed Sep 28, 2011 12:07 am
by Dniss
Indeed...
I always feel like I'm bugging everyone with my newb questions.
On the other hand, I'm sure those answers will be usefull for new Kronos owners later on.
Posted: Wed Sep 28, 2011 3:35 am
by danmusician
[quote="burningbusch"]The huge advantage of using audio tracks in the sequencer is that they're streamed from the SSD. When you load an audio sample and trigger it from the keyboard, it must be loaded into RAM. Obviously you have much less RAM available vs. SSD. Plus RAM-based samples have a load time where as the streamed audio is instant.
Busch.[/quote]
Another disadvantage to the OP's original intent would be note stealing. If you ended up overloading the polyphony of the Kronos while the note with the sample was playing, that sample would stop playing because the note would be "stolen." I experimented with something like this in the M3 and had that problem...
Posted: Wed Sep 28, 2011 5:00 am
by Rosen Sound
Be careful with using a sequence in the set list.
You can probably find the other threadi wrote about it
but if you have a sequence, then a combi, then a mono program, you will get mad hanging notes!
try this
record a sequence of you running up and down the keyboard
put it in the setlist
press play, then program up, without pressing stop. Then skip over the combi and go to a mono program, and have fun with a hanging note. This is why i re sample all of my sequences and assign them to the lowest C. just go into program mode > basic > and press HOLD and it will play to the end. its also best to make the program mono that way if you accidentally hit the key, it will start over instead of playing over itself...
Posted: Wed Sep 28, 2011 5:53 am
by SanderXpander
Good of you to point that out, Robbinhood. I would however still advise anyone to use the sequencer mode for the OPs case. Because unless in your very specific case (don't stop the sequencer, skip over the combi, mono program after) there is no problem at all.
And yours might be fixed in 1.5 next month.