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Posted: Mon Apr 30, 2012 1:14 am
by jeremykeys
Very cool but I have to ask one question as I do own an old Polysix. How are you getting the "wind" sweep noise? It sounds as if it comes from a white noise generator and I know the Polysix doesn't have one. Just curious.
Posted: Mon Apr 30, 2012 2:30 am
by rmvieira
Beautiful! I think you are an excellent role model and talented composer / sound designer for this forum who really showcases the potential of the Kronos.

Posted: Mon Apr 30, 2012 3:05 am
by BrickPilot
Outstanding!
Posted: Mon Apr 30, 2012 7:42 am
by QuiRobinez
jeremykeys wrote:Very cool but I have to ask one question as I do own an old Polysix. How are you getting the "wind" sweep noise? It sounds as if it comes from a white noise generator and I know the Polysix doesn't have one. Just curious.
Good question,
the polysix doesn't have a white noise generator. As stated in my description i used a couple of HD1 programs in that combi for that kind of effect. What i did was creating a couple of HD1 programs that have one shot sound effects assisgned to keys on the keyboard.
Now the hard part of that is that you have to know the song, this way you know which keys you are using and which not. The only thing i do then is adding the HD1 programs with a keyzone to those notes. But there is more, sometimes you want to have time to move your hand to a button before the sound FX sounds. This is done by adding a 'delay to that timbre where you can setup how long it takes before that timbre sounds. This is hard to do, because you need to have a good feeling of the measures and beats during the song and takes some practice. But it can be done (maybe i will do a tutorial about this in the future). I think it's nice to have some effects at hand because it glues the parts of the song.
This demo was created using a KARMAFIED combi where i programmed the KARMA parts for that goal. It was to showcase the sounds of the polysix. In the Combi mode you can add every sound you want, so the soundeffects were added from an HD1 program.
I have a better example where i use more sound effects that are assigned to the lower keyzone of the keys and play without a delay so it's easier to see, it's the same HD1 sound fx program so you probably recognise the 3 soundeffects:
http://www.youtube.com/watch?v=r3LftakET30
Posted: Mon Apr 30, 2012 9:26 am
by wan
Very good demo again!
The use of the FX is smart and really do gell the parts of the song together, nice way of working.
Posted: Mon Apr 30, 2012 9:39 am
by arne v
Dniss wrote:OMG!
Your contribution to this forum is amazing!
Thanks man, you're very talented and it's highly appreciated.
+1
I would even pay for the sound set

thank u
Posted: Mon Apr 30, 2012 10:30 am
by billysynth1
Who is this guy? He's unbelievable.
Billy
Posted: Mon Apr 30, 2012 10:41 am
by AMR
Hoping the set comes with the combi, now that's real time targetted hyper-luxury. Nice tune too.
Kind Regards,
AMR
http://www.alvaromrocha.com
Posted: Tue May 01, 2012 10:02 am
by QuiRobinez
AMR wrote:Hoping the set comes with the combi, now that's real time targetted hyper-luxury. Nice tune too.
sorry, the combi is just for showing what you can do with the sounds and it isn't included with the program soundset.
The combi is made for this sound demonstration purpose, that's why there are several keyzones dedicated for the 88 keys where i can trigger and play all parts of the track. It wouldn't make sense for somebody else if they try to play on it.
The good news is that a modified version of this combi (for general purpose) will be in the combi soundsets that will be available later this year. These modified versions are setup the standard way like all combis on the Kronos, so everyone can use them (61 - 88 keys).
But my goal of the video is, to give you some ideas what you can do with the programs if you use them in a track (or your own combi).
Posted: Tue May 01, 2012 11:48 am
by jeremykeys
Impressive indeed! I imagine you have a fiar bit of time in order to put this all together. I am envious! Great work!
Posted: Wed May 02, 2012 7:41 am
by QuiRobinez
jeremykeys wrote:Impressive indeed! I imagine you have a fiar bit of time in order to put this all together. I am envious! Great work!
thanks,
it takes a lot of time, but it's worth it when i hear the endresults of what the kronos can do.
The hard part for me is to have an idea of which sound i would like to create. That takes a lot of time, because the sounds i create have a lot of subtle details that makes the sonic character of the sound. This takes the most time for me to get that idea of how the program should sound.
The creation of the combi was done in 30 minutes. That wasn't that hard to do because it was designed purely for this purpose. If this would be a generic combi for public use then probably it would have take over 10 hours to create the 8 scenes and perfect splits etc. But this time it was quite easy because that general combi phase (and time spent) is scheduled for later this year when i create the Combi sets.
So mainly i spent the following amount of time on a program soundset:
- sound idea: 30 minutes
- programming the sound: 30 minutes
- programming KARMA: 10 minutes
- finishing and test play: 20 minutes
that's about 90 minutes per sound. So a soundset takes about 48 hours of work before it's ready.
Programming combis is a different league, the amount of time that it takes to create a combi that is 'market ready' is easely over 10 hours per combi. Programming a KARMA scene takes about 1 hour so that's 8 hours to finish the KARMA programming for one combi. If i create a combi for my own purpose (Dedicated for a song that i play) then it takes about 30 minutes.
But creating a combi soundset that everyone can use and is up to my own standards easely exceeds 400 hours of work in total for 32 combis.
Posted: Mon May 07, 2012 9:07 pm
by QuiRobinez
i've seen posts on multiple forums where people having problems with KARMA to get standard arpeggiator patterns. Now since this soundset is focussing more on dance sounds i thought that it would come in handy if i filled the soundset with standard arpeggiator patterns that you can use for every sound in the Kronos (or your own sounds).
So here's what i did in the last couple of days:
- For every sound i programmed a unique karma pattern in scene 1 suitable for dance music or other styles that can use simple arpeggiator patterns
- most arpeggiator patterns are based on the Triton arpeggiator RTC model
- every karma scene has a switch (sw8) where you can instantly change the rythm multiplayer from 16th notes to slower 8th notes.
- the arpeggiators available include chords gates, basslines en leads patterns
Now the best part, they are attached to a sound in my soundset, but i'm going to create a youtube tutorial where i show you how you can use any of the KARMA patterns that i programmed with your own sounds or in a combi. This is easy to do when you know the trick and you don't need to know anything anymore of programming those specific KARMA patterns.
I've created a quick demo of some of the sounds of the soundset where i used the included KARMA patterns so you get an idea which kind of arpeggiators are available for your own sounds.
There's an example of a standard arpeggiator, a bassline and a chord gater in this demo.
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Posted: Tue May 08, 2012 2:20 pm
by Lou
qrobinez wrote:i've seen posts on multiple forums where people having problems with KARMA to get standard arpeggiator patterns. Now since this soundset is focussing more on dance sounds i thought that it would come in handy if i filled the soundset with standard arpeggiator patterns that you can use for every sound in the Kronos
Attaching standard arpeggiations to the programs with the option of the number eight switch to pick it up a bit is a great idea. I like a lot of the bass GE's but sometimes they're a little bit too busy for what I'm doing and often have trouble simplifying them. Where is the rhythm multiplier located?
This was one of the reasons I was hoping for the number three video of putting combinations together, but the video you speak of in this post seems it will touch on this subject. Tell me, do you get much sleep?

Nice demo!
Posted: Tue May 08, 2012 2:27 pm
by QuiRobinez
Lou wrote:qrobinez wrote:i've seen posts on multiple forums where people having problems with KARMA to get standard arpeggiator patterns. Now since this soundset is focussing more on dance sounds i thought that it would come in handy if i filled the soundset with standard arpeggiator patterns that you can use for every sound in the Kronos
Attaching standard arpeggiations to the programs with the option of the number eight switch to pick it up a bit is a great idea. I like a lot of the bass GE's but sometimes they're a little bit too busy for what I'm doing and often have trouble simplifying them. Where is the rhythm multiplier located?
This was one of the reasons I was hoping for the number three video of putting combinations together, but the video you speak of in this post seems it will touch on this subject. Tell me, do you get much sleep?

Nice demo!
The video that i will include with the soundset doesn't show how to program KARMA patterns, it only shows how you can use the 'triton' arpeggiators that i've programmed with each sound can be used in your own combis or with your own programs. Because a lot of people have no clue how to program the KARMA model for standard dance arpeggiators i've done the work for them as shown in the audio demo 2 posts above this one.
But learning how to reprogram switch 8 for the rythm multiplier is already covered in my second KARMA tutorial, if you follow that tutorial somewhere around 2 minutes this technique is explained.
Check this tutorial for how to do this:
http://www.youtube.com/watch?v=PSXNL8-ZHFU