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Posted: Sat Jun 13, 2015 6:28 pm
by adverb
Wow. Yeah. I imagine you could make a bunch of sample chains with 14-16 samples in each (leaving 2-4 pads for synths) and have an entire track in one sample slot.

Posted: Sun Jun 14, 2015 8:22 am
by DEEPMOSES
adverb wrote:Wow. Yeah. I imagine you could make a bunch of sample chains with 14-16 samples in each (leaving 2-4 pads for synths) and have an entire track in one sample slot.
I think an entire track is a bit of a stretch ;) But chains made up of all sorts of different samples could yield surprising results.

I'm very interested in finding workarounds in regards to the stiff 16th quantisation. I noticed there are groove templates such as "5 and 13 push or pull" supposedly to give groove to a clap for example. I'm assuming one can control the amount of push and pull right? Also, if using peak detection when cutting up a sloppy disco beat for example, will the beat retain its groove when played back or will chops or peaks be quantised to grid?

Posted: Sun Jun 14, 2015 10:12 am
by sauce
adverb wrote:Wow. Yeah. I imagine you could make a bunch of sample chains with 14-16 samples in each (leaving 2-4 pads for synths) and have an entire track in one sample slot.
Leon Du Star does a comprehensive tutorial on this, and demonstrates it on the ESX. I am certain you can make it apply to the ES2 as well, although perhaps not as intuitively as on the ESX. The technique you are talking about is at about the 4-minute mark:

https://youtu.be/153GhrTaFec

Posted: Tue Jun 16, 2015 2:47 am
by adverb
Step edit is going to be a very powerful tool. If you become fluent with this, it gives you on the fly functionality like i've seem with the arturia beatstep, and others.

Posted: Tue Jun 16, 2015 2:47 pm
by jurfin
Has anyone figured out how to eliminate the click that happens at the end of a continuously looped sample? I tried messing with the start and end times and can't get any good results. You can get close with the filters and delays, but I'm wondering if I'm missing something?

Posted: Tue Jun 16, 2015 2:48 pm
by jurfin
Has anyone figured out how to eliminate the click that happens at the end of a continuously looped sample? I tried messing with the start and end times and can't get any good results. You can get close with the filters and delays, but I'm wondering if I'm missing something?

Posted: Tue Jun 16, 2015 3:10 pm
by thesigma
jurfin wrote:Has anyone figured out how to eliminate the click that happens at the end of a continuously looped sample? I tried messing with the start and end times and can't get any good results. You can get close with the filters and delays, but I'm wondering if I'm missing something?
When you prepped the sample did you start and end the loop at zero-crossings on the waveform? if not it will click. Always start and end at zero crossings, even on non looped samples.

Posted: Wed Jun 17, 2015 3:18 pm
by jurfin
thesigma wrote:
jurfin wrote:Has anyone figured out how to eliminate the click that happens at the end of a continuously looped sample? I tried messing with the start and end times and can't get any good results. You can get close with the filters and delays, but I'm wondering if I'm missing something?
When you prepped the sample did you start and end the loop at zero-crossings on the waveform? if not it will click. Always start and end at zero crossings, even on non looped samples.
Thanks thesigma! I am really new to sampling, so I had to google this zero-crossings bit. Makes sense! I am still getting a bit of a click, but I was able to narrow it down so it's about 100 times quieter than it was! Thanks for your help!

Posted: Tue Jun 23, 2015 3:33 pm
by adverb
A friend discovered a little trick last night. If you double tap the Write button while a patter is playing, in time with the tempo, it will not lag when writing the new pattern.