Performance HOLD Bug?
Posted: Sun Sep 12, 2021 4:16 pm
Hi.
I've just installed firmware 2.0.1 and WOW Korg, it's really great! You listened to us and implemented a lot of requested things.
One of those, which I was also waiting for, is Performance Hold function, so I've used it right away, but unfortunately it seems to be buggy. The synth is going out of CPU power after some minutes of playing with Perf Hold ON.
I've posted a video here https://streamable.com/oferf3 to demonstrate what's happening.
In this video I've used a very simple sound. As you can see, CPU is around 10% at idle. With one voice sounding it's around 15%. Then I started playing notes repeatedly (here I'm playing the same note, but it's irrelevant) and, after a while, you can see CPU is at 25% while again a single voice is sounding. By continuing to play notes, CPU usage rises to 100% and from there on, no voice is allowed to play anymore.
By switching Performance Hold off, CPU goes down to around 70% and new voices are again allowed to play, then while continuing to play notes, CPU usage gradually lowers to normal values.
This seems to occur with any performance, be it simple or complex.
Can anyone reproduce it?
Bozzy
I've just installed firmware 2.0.1 and WOW Korg, it's really great! You listened to us and implemented a lot of requested things.
One of those, which I was also waiting for, is Performance Hold function, so I've used it right away, but unfortunately it seems to be buggy. The synth is going out of CPU power after some minutes of playing with Perf Hold ON.
I've posted a video here https://streamable.com/oferf3 to demonstrate what's happening.
In this video I've used a very simple sound. As you can see, CPU is around 10% at idle. With one voice sounding it's around 15%. Then I started playing notes repeatedly (here I'm playing the same note, but it's irrelevant) and, after a while, you can see CPU is at 25% while again a single voice is sounding. By continuing to play notes, CPU usage rises to 100% and from there on, no voice is allowed to play anymore.
By switching Performance Hold off, CPU goes down to around 70% and new voices are again allowed to play, then while continuing to play notes, CPU usage gradually lowers to normal values.
This seems to occur with any performance, be it simple or complex.
Can anyone reproduce it?
Bozzy