Electribe ESX NRPN Complete List

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cooptrol
Full Member
Posts: 100
Joined: Fri Jun 05, 2009 2:30 pm

Electribe ESX NRPN Complete List

Post by cooptrol »

Here's a complete list of ESX NRPN numbers. If there's any parameter missing feel free to add it.
I am still trying to find out other types of messages to change things like Output Bus, Swing, Accent, etc.
Sadly, the Mute Part and Solo Part function with a very complex NRPN that has variable values, so it is almost impossible to
program a MIDI controller to access it.


1. 


1540(pitch/glide)1
1547(pan)2 
1548(eg time)3 
1546(level)4 
1545(startpoint)5 
1542(cutof)6 
1543(reso)7 
1544(egint)8 
1556(speed)9 
1555(depth)10 
1554(type)11 
1558(bmp sync)12 
1557(dest)13 
1549(amp eg)14 
1550(roll)15 
1551(reverse)16 
1553(fx select)17 
1552(fx send)18 

1536(sample)




2. 


1572(pitch/glide)1 
1579(pan)2 
1580(eg time)3 
1578(level)4 
1577(startpoint)5 
1574(cutof)6 
1575(reso)7 
1576(egint)8 
1588(speed)9 
1587(depth)10 
1586(type)11 
1590(bmp sync)12 
1589(dest)13 
1581(amp eg)14 
1582(roll)15 
1583(reverse)16 
1585(fx select)17 
1584(fx send)18 

1568(sample)





3. 

1604(pitch/glide)1 
1611(pan)2 
1612(eg time)3 
1610(level)4 
1609(startpoint)5 
1606(cutof)6 
1607(reso)7 
1608(egint)8 
1620(speed)9 
1619(depth)10 
1618(type)11 
1622(bmp sync)12 
1621(dest)13 
1613(amp eg)14 
1614(roll)15 
1615(reverse)16 
1617(fx select)17 
1616(fx send)18 

1600(sample)

4. 

1636(pitch/glide)1 
1643(pan)2 
1644(eg time)3 
1642(level)4 
1641(startpoint)5 
1638(cutof)6 
1639(reso)7 
1640(egint)8 
1652(speed)9 
1651(depth)10 
1650(type)11 
1654(bmp sync)12 
1653(dest)13 
1645(amp eg)14 
1646(roll)15 
1647(reverse)16 
1649(fx select)17 
1648(fx send)18 

1632(sample)

5. 

1668(pitch/glide)1 
1675(pan)2 
1676(eg time)3 
1674(level)4 
1673(startpoint)5 
1670(cutof)6 
1671(reso)7 
1672(egint)8 
1684(speed)9 
1683(depth)10 
1682(type)11 
1686(bmp sync)12 
1685(dest)13 
1677(amp eg)14 
1678(roll)15 
1679(reverse)16 
1681(fx select)17 
1680(fx send)18 

1664(sample)

6A. 

1700(pitch/glide)1 
1707(pan)2 
1708(eg time)3 
1706(level)4 
1705(startpoint)5 
1702(cutof)6 
1703(reso)7 
1704(egint)8 
1716(speed)9 
1715(depth)10 
1714(type)11 
1718(bmp sync)12 
1717(dest)13 
1709(amp eg)14 
1710(roll)15 
1711(reverse)16 
1713(fx select)17 
1712(fx send)18 

1696(sample)

6B. 

1732(pitch/glide)1 
1739(pan)2 
1740(eg time)3 
1738(level)4 
1737(startpoint)5 
1734(cutof)6 
1735(reso)7 
1736(egint)8 
1748(speed)9 
1747(depth)10 
1746(type)11 
1750(bmp sync)12 
1749(dest)13 
1741(amp eg)14 
1742(roll)15 
1743(reverse)16 
1745(fx select)17 
1744(fx send)18 

1728(sample)


7A 

1764(pitch/glide)1 
1771(pan)2 
1772(eg time)3 
1770(level)4 
1769(startpoint)5 
1766(cutof)6 
1767(reso)7 
1768(egint)8 
1780(speed)9 
1779(depth)10 
1778(type)11 
1782(bmp sync)12 
1781(dest)13 
1773(amp eg)14 
1774(roll)15 
1775(reverse)16 
1777(fx select)17 
1776(fx send)18 

1760(sample)


7B. 

1796(pitch/glide)1 
1803(pan)2 
1804(eg time)3 
1802(level)4 
1801(startpoint)5 
1798(cutof)6 
1799(reso)7 
1800(egint)8 
1812(speed)9 
1811(depth)10 
1810(type)11 
1814(bmp sync)12 
1813(dest)13 
1805(amp eg)14 
1806(roll)15 
1807(reverse)16 
1809(fx select)17 
1808(fx send)18 

1792(sample)


Key1

1824(sample)

Key2

1824(sample)



Stretch1

1892(pitch/glide)1
1899(pan)2 
1900(eg time)3 
1898(level)4 
1897(startpoint)5 
1894(cutof)6 
1895(reso)7 
1896(egint)8 
1908(speed)9 
1907(depth)10 
1906(type)11 
1910(bmp sync)12 
1909(dest)13 
1901(amp eg)14 
1902(roll)15 
1903(reverse)16 
1905(fx select)17 
1904(fx send)18 

1888(sample)



Stretch2

1924(pitch/glide)1
1931(pan)2 
1932(eg time)3 
1930(level)4 
1929(startpoint)5 
1926(cutof)6 
1927(reso)7 
1928(egint)8 
1940(speed)9 
1939(depth)10 
1938(type)11 
1942(bmp sync)12 
1941(dest)13 
1933(amp eg)14 
1934(roll)15 
1935(reverse)16 
1937(fx select)17 
1936(fx send)18 

1920(sample)



Slice

1956(pitch/glide)1
1963(pan)2 
1964(eg time)3 
1962(level)4 
1961(startpoint)5 
1958(cutof)6 
1959(reso)7 
1960(egint)8 
1972(speed)9 
1971(depth)10 
1970(type)11 
1974(bmp sync)12 
1973(dest)13 
1965(amp eg)14 
1966(roll)15 
1967(reverse)16 
1969(fx select)17 
1968(fx send)18 

1952(sample)
minifordy13
Posts: 2
Joined: Sat Oct 09, 2010 9:15 pm
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Post by minifordy13 »

When you say almost impossible how impossible is it to access solo? I drum in a band who are debating adding an ESX to add samples to the music and I was hoping to use one track as a click track on the alt out, then via either a footswitch or drum pad, solo and unsolo that part to effectively kick the ESX in and out at various moments of songs. I'm fairly accomplished with MIDI but have never come across NRPN before and it's confusing me.

We've got a couple of ideas already where I'd need to mute all the sounds except the click during a chorus, then bring it back in for the verses, but obviously whilst drumming I don't really have a spare hand. You got any idea how to achieve this?? Cheers (and the list is really helpful thanks).
neotechtonics
Platinum Member
Posts: 513
Joined: Thu Jul 01, 2010 8:03 am
Location: Durban, South Africa

Post by neotechtonics »

well if your songs always follow the same structure you can use the song mode to setup a sequence of patterns which the tribe will run thru. but if you're wanting to change up things on the fly it gets a bit more complicated. I'm currently looking into using a MIDI controller pedal but I'm not so sure it would be able to effectively solo parts. You might be able to use a MIDI pedal to cue up the next pattern (click track/verse) but then again... how free will your feet be while drumming?

PS: i have no clue at all about NRPN
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r3dsk1n
Posts: 7
Joined: Fri Feb 22, 2013 8:42 pm

Post by r3dsk1n »

this should be stickied
djcactus
Senior Member
Posts: 375
Joined: Sat Dec 03, 2011 3:03 am

Post by djcactus »

bump, sticky please
2xds-10, ds10+, m01
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