RPPR patterns like tons of AMMO on EXTREME< BUT NO FIT

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paulmpianist
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RPPR patterns like tons of AMMO on EXTREME< BUT NO FIT

Post by paulmpianist »

The EXB boards and matching RPPR patterns have some great drum riffs you can use to build your songs.... but no way to use them on EXTREME.
Those are some really nice drum riffs, if you can call them riffs, that go with the EXB boards and they are useless in the EXTREME. I have loaded lots of kits. I could never understand why there are so many drum kits. Come on... why are there 20 Standard drum kits or so and multiple room kits , power kits, analogue kits, jazz kits, and no way you are going to get to use your RPPR riffs no matter what kits you load...it sounds like a drum kit rolling down the stairwell.
I loaded the PCG from the EXB boards and it replaced the C banks with silent drum kit names. they must be pointing toward the EXB boards that don't fit onboard the EXTREME. So I did a factory reset and manually loaded many drum kits to no avail.
I have lots of ways to do drums, but I really like the RPPR patterns with the Karma. just can't use it in the Extreme.

please someone tell me I'm wrong and that there IS an easy way to do this.

ok done griping.
thanks
I'm not a loner. I'm a soloist.

http://www.youtube.com/watch?v=BEPBsmmKXG8
SanderXpander
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Post by SanderXpander »

First off, I don't think there is an "easy" way to do this, because those cards don't go in the Extreme and you're trying to use something specifically created for them.

But there may be a hard way to do it. To begin with, you need to understand the difference between programs and drumkits. If you load a set of drumkit programs, you haven't loaded the drumkits. All you will have loaded are some filter and fx settings. To load the drumkits, you need to find the actual drumkits in the PCG (inside the global bit I think), AND the drumkit programs. Look up editing/saving/loading drumkits in the manual if this doesn't make sense.

Secondly, the drumkits you seem to be referring to are in the GM bank - in order to fill the GM2 spec, the Extreme needs to have all those tiny variations of similar kits. But the GM kits are mapped differently from the normal Korg kits, so it makes sense that the RPPR riffs wouldn't work. It may help to transpose them one octave up or down in your song, it depends on the riff. But as a whole, the GM kits are pretty mediocre so I wouldn't really waste any time with them. Your best bet is to either load the correct drumkits and programs (if possible) and otherwise to recreate them using the same or similar samples, in the global/drumkit menu. There should be a voice name list that came with your cards that will help.

This is definitely a hard way and to be honest, no offense meant, it seems a little too much work to be worth it. Try using the built in arps and patterns instead?
billbaker
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Post by billbaker »

Drums (e.g. kits) consist of the specific multi samples in a specific order, that is written and saved using the kit edit functions under the global menu and the drum kit programs that use them -- two parts.

So far you've loaded the program information (pcg), but the kits (samples) found on on the EXB cards are not there in Extreme's ROM. No matter how many times you load the program it won't work if the associated samples aren't there -- some of them may be, but the card kits reference the card locations not the samples by name.

That difference is the root of the problem.

Sander's advice about rebuilding them is essentially correct, with the exception that about 80% of most kits is boilerplate - the same on almost all kits (and there aren't 50 each triangle, clave and shaker samples to chose from - and none of them is so signature that one from another kit can't easily replace it.) That's a cut and paste function -- quickly and simply done.

Once you've copied the more generic parts of the kit, what changes remain to be done are the "meat" drums: Bass, Snare, Toms, Cymbals. Somewhere around 16 to 20 samples. And as Sander said, a voice list should give you a fairly clear idea of what drum goes where so they can be rebuilt using the interior ROM samples. Similar is close enough to make things work; Thud Bass for Boom Bass, 808 snare for 909 snare, etc.

Once you've done a couple it should get easier.

You might also want to check if PCGTools or a similar editing program has a page that will quickly let you set up a new kit.

An EXB's voice list (including the name and order of samples in each kit) can be downloaded from korg sites, the best of which (for this) is the Korg UK site.

- - - - - -

? - clarification: you mentioned Karma, which uses GE data, not RPPR. Extreme can't load those patterns at all.


BB
billbaker

Triton Extreme 88, Triton Classic Pro, Trinity V3 Pro
+E-mu, Alesis, Korg, Kawai, Yamaha, Line-6, TC Elecronics, Behringer, Lexicon...
paulmpianist
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Post by paulmpianist »

billbaker wrote:Drums (e.g. kits) consist of the specific multi samples in a specific order, that is written and saved using the kit edit functions under the global menu and the drum kit programs that use them -- two parts.
- - - - - -

? - clarification: you mentioned Karma, which uses GE data, not RPPR. Extreme can't load those patterns at all.


BB
Thanks very much you guys for your input.... by the Way Bill from Vienna... I live in Annandale !!!
maybe we'll cross paths some day.

off topic, but do you know a good keyboard tech who can put a couple of new buttons in a Roland Fantom X?? there is a great tech north of Baltimore and some expensive guys in Springfield.
There was a good tech at Rockville Guitar CTr, but not anymore.
ok thanks
paul
I'm not a loner. I'm a soloist.

http://www.youtube.com/watch?v=BEPBsmmKXG8
billbaker
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Post by billbaker »

Music Technology, off Braddock Road in VA.

Prototypes, in MD (north Silver Spring?).

Don't know of any GC doing in-house keyboard repairs -- guitar guts, yes; synths, no.

Around here you can expect to be without your in-the-shop gear for upwards of 4 weeks unless you pay extra for expedited repair or pre-order parts you know they'll need for repair. Which is why having a spare - "retired" board, module for use with a controller or a laptop sound-source makes sense.

-------------

For what it's worth there are a lot of keyboards available at the Guitar Center Used Gear site in the $300-$400 range that are really quite good emergency back-ups, including tritons, motifs, and 88 key versions of former flagship synths.

Worth a look.


BB
billbaker

Triton Extreme 88, Triton Classic Pro, Trinity V3 Pro
+E-mu, Alesis, Korg, Kawai, Yamaha, Line-6, TC Elecronics, Behringer, Lexicon...
paulmpianist
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Post by paulmpianist »

billbaker wrote:Music Technology, off Braddock Road in VA.

Prototypes, in MD (north Silver Spring?).

Don't know of any GC doing in-house keyboard repairs -- guitar guts, yes; synths, no.

Around here you can expect to be without your in-the-shop gear for upwards of 4 weeks unless you pay extra for expedited repair or pre-order parts you know they'll need for repair. Which is why having a spare - "retired" board, module for use with a controller or a laptop sound-source makes sense.

-------------
Thanks Bill... I had a gig in Baltimore last Friday so I took my board to Amps and More. Up near there. He had the parts in his shop and just a really nice guy and there are a few big name performers that dropped in to get their gear fixed. not too expensive either. I'm right near Braddock road, but they charge more and it sounds like a month or more to wait.
They used to have a Keyboard tech at GC in Rockville who fixed my PA80. He just had a shop in their building, but I don't think he was a GC employee.
\ ok thanks a lot
paul

For what it's worth there are a lot of keyboards available at the Guitar Center Used Gear site in the $300-$400 range that are really quite good emergency back-ups, including tritons, motifs, and 88 key versions of former flagship synths.

Worth a look.


BB
I'm not a loner. I'm a soloist.

http://www.youtube.com/watch?v=BEPBsmmKXG8
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