question about programing the oasys?

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BADMANN
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question about programing the oasys?

Post by BADMANN »

im new to the oasys but not korg in general ive had a triton studio and a extreme but i never understood or used program mode much,but after purchasing the oasys tutorial id like to use it for programing more often.my question is how can you program and beable to use the sound you make in a sequence?from my prior experience with using program mode id try to save the sound but when i i try to use it in sequence mode i cant find it or it doesnt sound the same ,mikes tutorial seemed to be mostly in program mode ?most of the time i only use combo or sequence if there any program pros id just like some tips to practice with thx!1
Mike Conway
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Re: question about programing the oasys?

Post by Mike Conway »

BADMANN wrote:my question is how can you program and be able to use the sound you make in a sequence? from my prior experience with using program mode id try to save the sound but when i i try to use it in sequence mode i cant find it or it doesnt sound the same
If I make a new HD-1 sound (sample ROM/RAM), I try to put it in User Bank A. That is the bank that has the EXs2 piano programs, but also has a lot of empty slots. If it is an EXi program (PolySix, MOD-7, etc.), then I save to an EXi bank.

Let's say you save a new horn sound into User Bank A030. When you go into Song mode, all 16 tracks/channels are defaulted to a piano sound. Choose one - say Track 1 and change it to User A030 and you should see that same horn sound. You can also copy the Insert and Master FX for that sound, especially if they make a big difference in how it sounds. A lot of times, EQs and Amps change the character, quite a bit.

On the DVD, go to Short Demos 1 and select Ch. 4 - Sequencer, Vocoder/HDR. During the first few minutes of that, I am simply selecting sounds and copying their FX, so that they sound close to what they do in Program mode.

Song mode defaults with no FX. That is why programs sound different.


IMPORTANT: Save your Song and Program changes as an ALL file. That way, whenever you need to load the Song, you can also load in all the particular Programs, Samples, etc. that you used for that Song. I often save 20 - 30 Songs on the same file. After saving one Song and its data, you can reload it and work on other Songs that have similar programs. This way, I can load the ALL file once and have the right programs for a group of songs.

When I am working on a project, the programs are usually the same group for that particular project. (you can always add new programs and re-save, to update the file.)
BADMANN
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Post by BADMANN »

thx mike for the reply ill give it a try by the way i enjoyed your dvd very helpfull in getting me started
Daz
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Post by Daz »

When I am creating sounds in Program mode I will use as little effects as possible, saving the choice of effects until I actually use the sound in a piece. Unless an effect is particularly required such as an overdriven amp effect. The Oasys synth engines definitely don't need effects to make them sound sweet. If you're programming the Polysix though, a good choice for a beginner, then it already has some simple effects built right into the engine so make good use of those. Also with the Polysix you have plenty of polyphony, so don't be afraid to turn on Unison on the Basic/Vector->Program Basic page.

It's difficult to know where to begin with such a massive topic as programming sounds. One thing that is really worth learning early on is to make your sounds 'playable'. Quite a few sounds I've heard from beginning programmers sounded interesting, but I found I didn't want to play them.You really should, at the very least, make the sound respond to velocity and the modulation wheel if appropriate.

If you're programming the HD-1 engine there are two spots for programming basic velocity response :

1) On the Amp/EQ page, Amp1 Mod tab ... in the Amp Modulation box you can set how the program's volume response to velocity. Stick a value in there like 40, and experiment from there.

2) On the Filter page, Filter1 Mod tab ... in the Filter EG box you can specify how much of an effect the Filter EG has on the filter using 'Velocity to A' (or B if you're using the second filter). If you're using the default low pass filter this can be used to vary the sounds brightness depending on how hard you hit the keys.

You can get more detailed on the Amp and Filter envelope pages and assign velocity as one of the AMS sources and then use it to modulate the time of envelope stages (Time Modulation). Generally the harder you hit a note on a real instrument, the quicker the attack and the longer the decay and release.

Having the sound actually respond to your playing in this way will make you want to play it and get inspired to lay down bass or lead lines with it, even if the sound you've programmed isn't that complex. If you just choose a good multi-sample from ROM, setup the Amp Envelope to have the right basic shape and add some velocity response, you have a instantly playable sound.

If you can get your head around all this in HD-1 you'll find that what you've learned carries straight over AL-1, STR-1 and (pretty much) to MOD-7 ... they don't all make noise in the same way, but use very similar programming models and page layouts.

Of course you could just cheat until you've learned your way around ... in Seq mode select a factory program for a track, and then on the Tone Adjust page for that track change the value "[1] MS/WS/Dkit 1" from Off to On, and then try some different numbers in the field below it. There are lots of interesting sounds to be had from just changing the samples used by factory programs.

Oh yeah, the modulation wheel (or Joystick +Y in Korg land) ... on the page OSC/Pitch go to the OSC1 Pitch tab and in the LFO1/2 box set a small value for LFO1 -> JS +Y Intensity such as 0.10. That will give you the traditional vibrato effect when pushing the joystick forwards.

Daz.

p.s. not sure if I am really answering your questions ;-)
Last edited by Daz on Mon Feb 25, 2008 1:47 pm, edited 1 time in total.
Daz
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Post by Daz »

BADMANN
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Post by BADMANN »

thank daz ill checj out the links asap :D
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