Page 1 of 1
hello & help, unable to load kp3 sd card samples
Posted: Thu Mar 10, 2011 6:27 am
by disp0sable
hi people,
new here, 1st post, & i have a question on my kp3. picked it up several months ago brand new & i hadn't tried the sd card feature until recently. after updating to kp3 system ver.2.0 & kp3 editor ver.2.0, & installing the korg usb driver, things seemed chill, no problems.
but... to test, i dumped a few wavs to the kp3's sd card (2gb, kingston) via usb, named 01.wav, 02.wav, etc. then, followed the manual to disconnect the usb cable & use the kp3 standalone. again, no problem. when i go to load a .wav sample from the card to any of the 4 sample banks, though, none appear on the display for loading. the display only shows "[--]" (without the quotes.)
searching, i've found no answers to get beyond this. i'm not that clever, so, did i miss something, or is my pad a naughty unit? suggestions to get me pointed in the right direction would be magik.
thanks for any help on this.
greets,
-disp0sable
Posted: Thu Mar 10, 2011 7:08 am
by xmlguy
It's better to use the KP3 Editor to import the wav files and save them to it's native format.
Posted: Thu Mar 10, 2011 3:08 pm
by disp0sable
sweet! your advice did the trick. had to convert the bit-&-sample rates of the wavs i'd 1st loaded (the same ones that didn't appear originally) before the kp3 editor would even import them. couldn't korg make passing samples with the kp3's sd card a little more fussy & fiddly? drag & drop is dead o_O
well, i'm mainly a guitar player with a weakness for samples. after bouncing against this jam for days:
big thanks for the fast help.
cheers
Posted: Thu Mar 10, 2011 4:33 pm
by Pastor-of-Muppets
disp0sable wrote:sweet! your advice did the trick. had to convert the bit-&-sample rates of the wavs i'd 1st loaded (the same ones that didn't appear originally)
the wrong bit depth and sample rate is probably why they didn't load originally
Posted: Thu Mar 10, 2011 4:51 pm
by xmlguy
disp0sable wrote:sweet! your advice did the trick. had to convert the bit-&-sample rates of the wavs i'd 1st loaded (the same ones that didn't appear originally) before the kp3 editor would even import them. couldn't korg make passing samples with the kp3's sd card a little more fussy & fiddly? drag & drop is dead o_O
well, i'm mainly a guitar player with a weakness for samples. after bouncing against this jam for days:
big thanks for the fast help.
cheers
Glad you got it goin'! The KP3 editor is also useful to see the signal in case you need to align different samples to each other, particularly to see if there's any dead space that needs to be trimmed.
Posted: Fri Mar 11, 2011 2:39 am
by disp0sable
@mups
yeah, what you say more or less confirms what struck me when the editor rejected my bites – thanks.
btw, supposedly (sez the editor's manual) the kp3 can deal with 24bit samples at 44.1/48 kHz, but when I tried bringing in one, i was back in shun city. will test with an alternate later to verify.
@xml
up 'til now, my approach has been archaic. bites I've collect are odds & ends, field recordings, droney snippets of whatnot - generally beatless abstraction.
i dump them in a raggedly mp3 player (can set basic start & end points, slow down/speed up) tethered to a small mixer, & mangled via tied-in eq/fx/looper feeds. I've got thousands of these wonky files with pauses/silences galore & they're in a heap of sample/bit rates.
the kp3's level of fussiness seems common practice to people kicking beats & such, stuff asking for greater accuracy. guess my deadbeat style's going to haunt me on the kp3 until i reorient myself a little. so, kaoss ain't chaos? I'll need to pay attention.
Posted: Fri Mar 11, 2011 6:02 am
by xmlguy
I'm sure that I've seen some audio editors that have a batch programming mode where you can transform a whole directory of files into what you need it to be, so you might explore scriptable programs.
Posted: Fri Mar 11, 2011 9:21 am
by Pastor-of-Muppets
Posted: Fri Mar 11, 2011 12:03 pm
by disp0sable
was a bit in shock on the prospect of re-encoding & brain was on pause. but you're right, maybe it won't be such a job. i've batch processed graphics before, never audio, & didn't enter my head.
& in the process i'll try organizing my rat's nest of files. also, the longer i spend with the manual & reading the forum, as well as xml's mention of aligning samples & trimming, i'm tripping if now's time to check making a little tighter pieces, exploring that side of the equation more...
xml & mups: to you both thanks
Posted: Fri Mar 11, 2011 7:11 pm
by didjeko
Wavosaur Audio Editor has batch conversion functions