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location in a sample

Posted: Mon Mar 14, 2011 3:57 am
by lebeau99
Is there an easy way to determine where you are in a sample? A readout like start or end or loop start. Something you can see as you play back the sample.
I'm trying to make a 16 bar drum loop out of a sample I made (on a doombek) that's 1 minute or about 35 bars long at 110bpm. (This is how I do it at the moment. I play a longish sample to a click track and hope that part of it will be actually useable. Maybe there's a better way.) I want to choose the best part, determine where it starts, make that the 0 point and use the nifty calculation to fix the end point, convert to prg and use it in sequences.
I can hear where the good part starts but actually finding it precisely in the sample is, for me, awkward. Trial and lots of errours. If I could just get close to the wave at the start of what I want to keep, that would help a lot.
Any ideas?
David

location in a sample

Posted: Mon Mar 14, 2011 5:33 pm
by lebeau99
Actually, finding the start address is not that tough, unless it's somewhere in the middle, which for me it often is.
Further to the maths method....
One way to find approx location is to start at 0, play the sample until you reach the beginning of the part you want to loop,time it as accurately as you can and then multiply by 48000. Then you can mark that as start and time the good part, multiply by 48000 and add that product to the start point. It gets you close at any rate.
Still a bit clumsy though.
David

Posted: Tue Mar 15, 2011 11:58 am
by BruceL
working w/ lengthy loops will eventually fall outov sync, the best way to go about it is to make several
copies of the 16-bar sample then chop it up into snipets assign to different keys...

location in a sample

Posted: Tue Mar 15, 2011 8:43 pm
by lebeau99
Thanks Bruce.
So take the first bar, say, assign it to ms001 set for 1 key,say C2. And then 2nd bar to ms002, C#2, and so on?
Do you use sample edit (Sampling P1) to make those snippets or loop edit (P2)? And then how to play it back in a SNG?
I must say that my original confusion came from having skipped Sample Edit and gone directly to Loop Edit. In P1 you can see all the things I couldn't see in P2. (When in doubt, check the manual!!!) It's (P1) a much easier way to get the original sample down to a workable size. From there you can go to P2 to do some of the things you can't in P1, like time stretch.
The more I find out about this instrument, the more astonished I am by what it can do.
I now have a pretty serviceable 12 bar (as it turned out) loop assigned to bank E and already used in a sequence. I used LINK to make it 24 bars long and at that length, it appears to be still in sync.
Thanks.

location in a sample

Posted: Thu Mar 17, 2011 2:56 am
by lebeau99
Bruce.
The chopping it into snippets tip was brilliant. Before I couldn't get the 12 bar sample to play longer than 8 bars in SEQ mode (after saving the sample to the E bank and so on). Tried it several different ways.
So I went to SAMPLE EDIT, chopped it in half, went to LOOP EDIT TIME SLICE, stretched it, saved the first 6 bars to E008, chose song 0, track1, measure 1. Did the same with the 2nd half, saved it E009, chose song 0, track 2, measure 7 and now I have a brilliant 12 bar loop whose tempo I can alter at will.
What a nifty little piece of technology is this machine. I have great respect for the people who designed and built it.

Posted: Fri Mar 25, 2011 2:51 pm
by BruceL
sorry. been busy lately that's why it took me forever to reply .
i see that you've been a little busy yourself experimentin' on the TEX.. :D

[looks like you're getting the hang of it, tho..]

SAMPLE EDIT PAGE is where you'll be doing most of the heavy lifting to remove unwanted part
in the sample..the SAMPLE LOOP PAGE is where you'll go next to "polish" the sample assign a
zero point where the sample should start when you play a note on the keyboard..yucan even
add a secondary start position (loopStart point) but i normally have the loop setting "OFF" coz
i mainly work w/ very short onestrike/onehit drum samples

the problem you had encountered where the 12 bar sample loop did not play all the way thru
is exactly why its best to chop samples up into manageable sizes (snippets)...another benefit
to chopping samples is you may wish to start playback of a song midway rather than from the
begining if the sample is triggered only once at the begining of the song then you will not hear
the sample when you initiate playback anywhere other than from the begining..

keymapping/indexing is what you need to work on next--how to create a multisample program
with a multisample program you can play all your recorded samples in one soundpatch (pcg)

that's it for now..

here's a TIP for you, after you've convert your sample into a pcg (program patch) take the EG
(envelope generator release control knob) turn that sucker clockwise all the way up i've never
tried it with loops since i do not work with loops but it makes a HUGE DIFFERENCE!!!

location

Posted: Mon Apr 11, 2011 9:00 pm
by lebeau99
envelope generator release control knob
Which 1 is that?
And what do you mean by keymapping?
I can get them to play consec. but can't reload the prog in SEQ and edit it.

Re: location

Posted: Fri Apr 29, 2011 1:01 am
by BruceL
lebeau99 wrote:
envelope generator release control knob
Which 1 is that?
it is the last of the ASDR (Attack, Sustain, Decay, Release) knobs
you'll find the 4 ASDR knobs next to the keyboard's main volume slider
And what do you mean by keymapping?
I can get them to play consec. but can't reload the prog in SEQ and edit it.
keymapping or "index" is korg terminalogy; it is the procedure performed when assigning a different sample
to each key/note#..its just how you create a program that plays multiple sounds / multisample....that's all it is

all major sample edits are done in SAMPLING MODE, after the sample is converted into a program further edits
can be made in PROGRAM MODE, tweaking samples in SEQUENCER MODE won't work if you intend to use the
same sample on several songs coz' the sequencer edits are not [global] pemanent...

im not sure if i answered your query, or not ?

location in a sample

Posted: Fri Apr 29, 2011 5:28 pm
by lebeau99
Thanks Bruce. I know what that knob does and I use it, although I didn't know until now what "EG-release" meant.
#2. Keymapping = indexing. Makes sense. Key-mapping is clearer.
#3. Thx for clarification on what you can do with samples in SEQ mode.
I have spent way too much time recently on grasping sampling. Like, Shrike on this forum says, you have constantly to balance becoming a better technician against becoming a better piano player. The balance recently has been decidedly on the tech side. I justify it like everybody else does no doubt. I must say that it doesn't come to me as quickly as I think it should and I still don't feel completely confident that I'm going to get the result I'm hoping for.
Speaking of which. is the only way to get a sample you can change the tempo of in SEQ mode to do time-slicing or stretching? And you don't use rhythm loops but I do - usually of me playing - would I be better off saving a MS as a pattern than a track event? David