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How does one test loops?

Posted: Sat Nov 08, 2014 5:21 pm
by dhjdhj
I'm trying to figure out how to offload some of my Kontakt (and other plugin) sounds to the Kronos to reduce my CPU utilization on my laptop.

I've been following a rather good tutorial from Qui Robinez where they show how to get Omnisphere samples into the Kronos.

Unfortunately, I've gotten stuck at the point where one sets the loop edges. The tutorial explains how to set them but then tells you to audition them and doesn't say how. If I play the keyboard I just get the raw original sample.

If I use the little 'green' button to PLAY in the sampling view, the start position is obeyed but the loop start/end points are ignored.

As far as I can tell, looping is enabled.

Any idea what I'm missing here?

Alternatively --- do any of the translator programs suggested in these forums allow loop points to be set in raw WAV files and THEN export in Kronos format so that the loop points are obeyed without having to edit on the Kronos itself?

Thanks

Posted: Sat Nov 08, 2014 6:53 pm
by dhjdhj
Never mind --- I figured out that the problem is that you have to keep retriggering the key to hear the adjusted loop. I was just holding it down.
For purposes of working on samples, it would be really helpful if you could just hold the note down and hear the adjust as you modify the loop start/end.

Also, it would be extremely handy if the Kronos would display the sample position as a sample is being played so you if you hear something funky in the sample you have at least some idea where to look to find it.

Posted: Mon Nov 10, 2014 9:20 am
by QuiRobinez
dhjdhj wrote:Never mind --- I figured out that the problem is that you have to keep retriggering the key to hear the adjusted loop. I was just holding it down.
For purposes of working on samples, it would be really helpful if you could just hold the note down and hear the adjust as you modify the loop start/end.
would be nice indeed :)

the trick to create non clicking loops is quite simple by the way, just set the startpoint somewhere in the wav file where the waveform hits the zero line, do the same for the endpoint, and then you have a non clicking loop. However it's still takes some experimenting to hear what loop size sounds good, so it takes a few attempts to get it good.

Posted: Mon Nov 10, 2014 11:59 am
by dhjdhj
Been doing it for years. Buts it's a hell of a lot easier on a computer with a large screen and it's particularly nice to to be able to see the join like you get with Kontakt for example.

Thanks for that tutorial though. Even though I've been using Kronos for years (and Oasys before that) I had never touched the sampling area until I had an emergency. I had assumed the Kronos editor would have helped but it didn't seem to support sampling so your tutorial was a lifesaver.

Posted: Mon Nov 10, 2014 12:45 pm
by QuiRobinez
dhjdhj wrote:Been doing it for years. Buts it's a hell of a lot easier on a computer with a large screen and it's particularly nice to to be able to see the join like you get with Kontakt for example.

Thanks for that tutorial though. Even though I've been using Kronos for years (and Oasys before that) I had never touched the sampling area until I had an emergency. I had assumed the Kronos editor would have helped but it didn't seem to support sampling so your tutorial was a lifesaver.
it's definitely easier to do on a computer. What you could do is check a program called Extreme Sample Converter (ESC) , there you can create your samples in soundfont format on the computer including loop settings (can be done even automatically for you). Then you import the soundfont in the kronos and the samples including looppoints are there for you to use in the Kronos.

The forummember: Sharp has posted some great tutorials about how to do this here on the forum. You should be able to find it with the search function.

Posted: Mon Nov 10, 2014 12:50 pm
by dhjdhj
Yeah, I looked at those programs already, unfortunately ESC is Windows only.
I've also been looking at SampleRobot but I'm not a fan of tools that require WINE.

Ultimately, I bought a copy of Chicken Systems' Translator. What I'm doing now is recording each completely sound directly to a file (I'm using MaxMSP for my environment so trivial to do that) then throwing those files into a brand new Kontakt instrument, setting loop points there and then using Translator to convert that Kontakt instrument to Kronos format.