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2xbugs leads to 3x feature requests

Posted: Wed Jan 14, 2015 11:03 pm
by phillwilson
another night led to another few bugs found.

1. despite turning record on Ifx edit for part 7 , it was not being recorded into the sequence, then after muting and unmuting is suddenly worked

2. I had "reverse stepper" Mfx selected, used it once or twice then shoce to delete it with the part shift shortcut "clear motion sequence" upon doing this my sequence was instantly reversed and remained in its reverse play state until I recorded a new Mfx...which ALSO kept reverse...upon releasing the Mfx it flipped back to normal.

which leads to two feature requests....

1. can we have the part lights blink in time during mute and erase mode like they do in trigger mode....sometimes in a dense mix it is hard to identify which sound you are wanting to mute/ erase and the flashing lights would really help this.

2. talking of which how about shift+ erase+ part totally erasing that part without having to wait for the full sequence to roll around... normally I would rather start a whole new take than try to time a small erase....actually at the moment in its current usage I find it quicker to erase by unselecting steps within the sequencer.

3. within the MIDI fx section (Odd/even/double/reverse stepper) ... surely it would make a LOT more sense to have the electribe "keep count" of where the "normal" sequencers progress would be whilst the user is sound mangling , therefore dropping them back into the original rhythm when they are done using the effect... at the moment a few uses leads to everything getting completely out of time with any other sync'd instruments or indeed other parts in the same pattern that don't have this effect enabled.... please see the TB-3 by roland for a good "flux" implementation of this... the "stepper" effects COULD be one of the coolest elements in the new tribe but the pad is too sensitive to come on and off the effect exactly on the right step that you mean to.

also 4. it would be great to solve the lack of quantization on your initial finger press on the pad (it should wait for the next step if you press slightly too early rather than the weird play immediately so the first note is off, then catch up it does now)


right, back to playing

Posted: Thu Jan 15, 2015 9:40 am
by wasstof
You Are able to completely clear note data from a part...
Shift/Pad13 takes you to the Part Utility Menu, page 3/4 "Clear Sequence"

Posted: Thu Jan 15, 2015 10:57 am
by phillwilson
thanks for the heads up, I would still love to see a "non menu" erase all using button combos as it is quicker in my own work flow, but I will never get ALL these requests so at least this is something I can live with.

reason I use this so much is I love to delete the sequence data from the demo patterns but keep their underlying sound structures as it is a good way to learn how to make various sounds.

Re: 2xbugs leads to 3x feature requests

Posted: Thu Jan 15, 2015 9:33 pm
by Ted3000
phillwilson wrote:within the MIDI fx section (Odd/even/double/reverse stepper) ... surely it would make a LOT more sense to have the electribe "keep count" of where the "normal" sequencers progress would be whilst the user is sound mangling , therefore dropping them back into the original rhythm when they are done using the effect
Yes, yes and yes. Currently if you keep the sequence running after your Stepper effect, then hit record - the metronome will be out of sync.

The sequence needs to land back to it's normal position once you release a MIDI effect.

Posted: Fri Jan 16, 2015 12:28 am
by phillwilson
The regular flavour "looper" is also not always on time as it cuts back in , there seems to be a little gap in the sound....pitch looper by comparison is fine though....currently I am using this as my regular looper by just going along the very bottom of the pad....try it and see if you get what I mean...regular looper just seems a bit "loose"

Step Jump

Posted: Sun Jan 18, 2015 2:23 am
by mr.snooze
Theres a similar issue with step jump. Many times when i used the step jump function and managed to get into the beat by the right timing on step one theres a strange bug...the upper row of parts and the lower one are out of sync. the melody triggers the first kick trigger at the right point..but then suddently the drums and melody parts are shifted by one step. Another cool feature which is in reality not useable.
Did anyone else have this bug?
on the other hand.. when u use the electribe combined with other sequencer on a 4 on the floor beat this can be cool sometimes.....but theres no real control over this buggy feature.

Re: Step Jump

Posted: Thu Jan 22, 2015 10:33 pm
by 256K
mr.snooze wrote:Theres a similar issue with step jump.
i've noticed something with the step jump from 1.02 to 1.03 update, that now it's less accurate than before, could be just in my head but I'm hoping that this awesome feature will get a much needed buff since it's currently a novelty at best. (unless you are really slick with your hands)

I would love to see it go back to where you left off in the original song in the background (kind of like flux mode in tractor) and also to follow which bar is playing so you don't have to switch at the same time you're trying to beat jump AND land on a down beat on time.