"Zombie... Zombie.... Zombie.... Zombie Nation".
Zombie Nation with the massive international club hit "
Kernkraft 400" on the year leading up to the millennium, using the C64 SID sound chip (housed in an Elektron SID station) as the main synth line, spawning a million and one bootlegs. (Incidently, the main melody of Kernkraft 400 was also lifted from a sub-tune of the C64 game "Lazy Jones", but I digress...)
Personally I love chip music, having fond memories of the C64 but moreso the Amiga, especially the cracked games intros ("cracktros") on the latter in addition to the predominant tracker module format (created using programs like OctaMED).
The SID chip of the C64 in particular had a character all of its own, though. A very phat, gritty, nasty, aliased, lo-fi type sound, huge detuned, pulse-width modulated leads, crazy ring, sync, and interlacing modulating mayhem, and blippy wavetable percussion, and the synthesis and sequencing capabilities shaped the sound further, such as the characteristic bubbly, rapidly arpeggiated chords to save other channels from being used, and these techniques were brought over to the Amiga too, especially in the game, demo or loader/cracktro chiptunes.
Just like it's so easy to make an Access Virus sound cheesy, a great number of chip tunes are cheesy too, but the good ones stand out by a mile. It's absolutely amazing what these programmers did with just 3 channels of sound synthesis (in the SID), or four channels of synthesis and samples (using the Amiga's Paula sound chip). The Turrican stuff by Chris Huelsbeck on both the C64
and later the Amiga are sublime.
Two of my other chip-tune favourites, from different computer platforms:-
Rambo First Blood - Part II - by Martin Galway (3.3mb MP3) on the C64 (SID)
Angels (aka Comic Bakery) - Jochen Hippel (4.4mb MP3), on the Amiga (Paula) using four oscillators/channels. This version by Hippel was a cracktro to the game "Superfrog" on the Amiga, but the song was originally made by Martin Galway on the C64 for the game Comic Bakery. I prefer Hippel's version, though, even if he did re-title it!
There's no doubt about it that chip-tunes and "tracker" modules are an absolute goldmine in musical innovation and can offer huge inspiration. It just shows that a restriction of audio tool possibilities can provide a rich envelope in which people will push the capabilities and techniques to the limit.
If you're into the C64 stuff, check out the free High Voltage SID Collection (HVSC) available freely on the net (about 34,000 (!) SID tunes [250mb uncompressed!] to date, including most of the major game and demo releases. You can use a free player such as DeliPlayer to play SIDs and other chip or tracker tunes such as Mods, XM, etc, or you can obtain codecs for WinAmp to play them. For the discerned there's SidPlay v2.
Something I found out a while back, after a
lot of digging: If you've ever heard the very early 1990's techno tune "
Das Boot" by the group U96, the characteristic electronic vocals throughout the tune were created using the Atari ST using a program called 'ST Speech'. You can use an Atari emulator for the PC to simulate it, and it works ok, but it lacks the metallic-type resonance of the original, I'm going to have to grab an ST off of ebay one day and sample the hell out of it.
Didn't mean to ramble on, don't mind me...