editing efx on KP3!?
Moderators: Sharp, X-Trade, Pepperpotty, karmathanever
editing efx on KP3!?
is it possible to edit KP3 effects? id like to get other combinations on x and y axis, i mean combination of effects that are not given in default presets, or edit reverb decay, or edit delay steps, or..i dont know..many many things what people usually do with effects.
thanks
thanks
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No there isn't sadly, there is no way to edit the behaviour of the effects.
I have owned the KP3 for only 4 days and already I am seeing how badly Korg have missed out on some very important features. This is the trouble with an efx unit like the KP3 with a pad.. sure you have a nice pad which is very rewarding to play with but it does take away a lot of the basic control and feedback you would have with rotary controls and bog standard switches. We need to be able to control the effects and set them up how we feel, give mins and max of the depths of the effects and actually having control over what exactly the pad controls and the areas of it.
A shame... there is so much more the KP3 could offer but doesn't deliver.
I have owned the KP3 for only 4 days and already I am seeing how badly Korg have missed out on some very important features. This is the trouble with an efx unit like the KP3 with a pad.. sure you have a nice pad which is very rewarding to play with but it does take away a lot of the basic control and feedback you would have with rotary controls and bog standard switches. We need to be able to control the effects and set them up how we feel, give mins and max of the depths of the effects and actually having control over what exactly the pad controls and the areas of it.
A shame... there is so much more the KP3 could offer but doesn't deliver.
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there is this.
http://www.gorehole.org/nostromo/2008/0 ... -lesson-1/
it doesn't seem like he's done much with it yet but maybe somebody could expand on that work.
http://www.gorehole.org/nostromo/2008/0 ... -lesson-1/
it doesn't seem like he's done much with it yet but maybe somebody could expand on that work.
yeah, i own it for one day, and im planning to sell it. indeed, sampler is creative and interesting, but i bought effect, not sampler! and still i cant believe that we have no power to modify effects and create our own patches, it was so logical to me that i didnt even check for it before i bought my kp3.2stepsteve wrote:No there isn't sadly, there is no way to edit the behaviour of the effects.
I have owned the KP3 for only 4 days and already I am seeing how badly Korg have missed out on some very important features. This is the trouble with an efx unit like the KP3 with a pad.. sure you have a nice pad which is very rewarding to play with but it does take away a lot of the basic control and feedback you would have with rotary controls and bog standard switches. We need to be able to control the effects and set them up how we feel, give mins and max of the depths of the effects and actually having control over what exactly the pad controls and the areas of it.
A shame... there is so much more the KP3 could offer but doesn't deliver.
at the and it looks for me like a good looking toy, you ll get bored with it very soon. i own number of gears, but nothing dissapointed me like this.
is it possible that future OSs will enable this options, or maybe those creative and smart hack guys will take this job in their hands?
PLEASE,KORG GUYS, READ THIS !!
thanks
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you can't just take an existing piece of hardware and magically reconfigure it to do whatever you want.... it would be nice but hardware does have limitations.
you could of course attach it to your computer and create whatever effects you wanted to (using synthmaker or chuck or synthedit) and use the midi controller aspect of it to essentially create "new" effects with a little effort.
you could of course attach it to your computer and create whatever effects you wanted to (using synthmaker or chuck or synthedit) and use the midi controller aspect of it to essentially create "new" effects with a little effort.
We have tried many times over in fact.gandlar wrote:it would be nice thing that somebody put this on whishlist, somebody who has no problem with english like me. and then maybe send it direct to korg guys..
thanks
What one really wants to have happen is make this unit muti-effect by being able to activate more than one bank (1-8 ) at the same time. The X-Y choices or movements are actually parameters of the effect in question. For example, you have a delay effect with X controlling Feedback and Y controlling resonance thus giving the illusion that you are manipulating some exotic effect when in fact you are doing nothing more than tweeking 2 knobs on the delay effect but with a touch screen. Once you have a setting of the effect you like including depth controlled by the separate knob, effect trail with the slider and finally timing with the BMP knob you then hit the hold key and save it to a bank (1-8 ) and "Bang" you have your custom effect edited and saved. the only sad part is you can not use said effect with other effects saved in other banks as I said before.
Under the limitations of the KP3, a programmer could adjust the OS to allocate memory from the SD card to compensate for the memory needed to operate more than one effect on the KP3 (obviously up to 8 different effects) at the same time. However it would require the end user to purchase a 2 gig SD card and thus the new up date would have an option for one to set said "new possible multi-effect option" on which in turn would automatically allocate 1 gig of memory on the card as memory for multi-effect use. the end user would only be left with 1gig left for samples.
I don't see why korg just does not do that. any programmer here on the boards if they had access to the OS source code could make this minor adjustment.
I do see that it would be a pretty hefty PDF manual to teach people how to work with a new feature like this and create the accompanying editor update (which would be the only way to save multi-effect settings - on your computer).
I think I will start another thread of how I can see this done and hope Korg reads it. Seriously this has been the only major let down on the Kaoss bad.
Please guys keep asking for multi-effect option on the next KP3 update 2.5
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my (un-educated) guess is that the kp3 has no internal routing system that would allow it do that. there wouldn't need to be much if any more 'memory' to accomplish this, but the necessary circuitry would need to be in place.
probably the sound unit is programmed to have one effect on at a time and is routed as such ->input+loops -> effect -> output. in order to do what you described there would need to be some sort of a feed back loop from effect out back to effect in. plus the cpu would need to be designed to handle more than one effect at a time which i doubt is the case.
this is probably also why you can't have an effect only affecting one loop, it must apply to all sound sources.
i for one am incredibly interested in programming an external KP3 "open OS" of some kind that would have 128 slots for external plug-ins and could be browsed and used in the same way as the kp3 in normal mode. you could route sound into your computer, layer effects over it via midi, then output sound from you computer into the KP3 for sampling or if you wanted to double it on top of the other effects contained in the kp3 software.
probably the sound unit is programmed to have one effect on at a time and is routed as such ->input+loops -> effect -> output. in order to do what you described there would need to be some sort of a feed back loop from effect out back to effect in. plus the cpu would need to be designed to handle more than one effect at a time which i doubt is the case.
this is probably also why you can't have an effect only affecting one loop, it must apply to all sound sources.
i for one am incredibly interested in programming an external KP3 "open OS" of some kind that would have 128 slots for external plug-ins and could be browsed and used in the same way as the kp3 in normal mode. you could route sound into your computer, layer effects over it via midi, then output sound from you computer into the KP3 for sampling or if you wanted to double it on top of the other effects contained in the kp3 software.
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"I don't see why korg just does not do that. any programmer here on the boards if they had access to the OS source code could make this minor adjustment. "
there is the hexadecimal source for the kp3 OS online. some of it is legible and the parts that are usually refer to functions. i was thinking of just replacing random values in a hex editor to see what happens but i'm scared to lose my kp3 to some stupid error. that's pretty much the only way you're going to see that happen, though. one dude replaced the scrolling text on one of the functions is the only hardware hack that i'm aware of.
unfortunately this stuff is really complicated and beyond me.
there is the hexadecimal source for the kp3 OS online. some of it is legible and the parts that are usually refer to functions. i was thinking of just replacing random values in a hex editor to see what happens but i'm scared to lose my kp3 to some stupid error. that's pretty much the only way you're going to see that happen, though. one dude replaced the scrolling text on one of the functions is the only hardware hack that i'm aware of.
unfortunately this stuff is really complicated and beyond me.
SMK wrote:Whilst this is a nice idea, it is quite misguided...gandlar wrote: Under the limitations of the KP3, a programmer could adjust the OS to allocate memory from the SD card to compensate for the memory needed to operate more than one effect on the KP3 (obviously up to 8 different effects) at the same time. However it would require the end user to purchase a 2 gig SD card and thus the new up date would have an option for one to set said "new possible multi-effect option" on which in turn would automatically allocate 1 gig of memory on the card as memory for multi-effect use. the end user would only be left with 1gig left for samples.
I don't see why korg just does not do that. any programmer here on the boards if they had access to the OS source code could make this minor adjustment.
I'm not familiar with the specefic hardware or architecture of the KP3, But typically when you are designing a piece of hardware you try to squeeze as much out of it as possible.
The problem could be memory, but memory is mainly needed for storing small amounts of data, the biggest user of memory is delay-based effects as they have to store every sample for the length of the delay (at 44.1khz at 24 bit for 1 seccond, that's 44.1*24*1 bits. divide that by 8 to get bytes).
Understand we are talking about memory here, which is fundamentally different to what you might understand as 'memory'. Hard drive space on your computer some people will call 'memory' but it is more suitably called 'storage'. the same as an SD card - it is used for storage of mass amounts of data. The truth is that SD card is just too slow to use as memory. Hard disks are even slower.
SD card is based on a technology called Flash, which is way faster than a hard disk, but still nowhere near the speed of RAM (often used as memory). another difference is that RAM memory will loose its contents when the device is shut off, whilst storage is used to keep contents whilst the device is off.
if this weren't the case, our computers could have access to tens or even hunderds of gigabytes of 'memory' on the hard drive, and there would be no need to add a few more gig sticks in.
(what the computer does is programs which are running are loaded into RAM memory from the hard disk, and the processor directly accesses their instructions from the memory. this is from a data bus with 32 or 64 direct lines to the ram (think, an SD card only has about 8 pins). data in memory which is not used very often is annexed to the hard disk, which will load slower, but free up memory for things which need the faster access, like realtime audio data etc... This is called the page file in windows)
The main limiting factor in a device like the KP3 is most likely to be DSP processing power. the chip can only process so many bytes with so many operations in a seccond, you just can't push that without installing a new oscillator clock and several other things.
any device like the KP3 is likely to be optimally designed to be running at its optimum capacity.
So if it can only handle one FX at a time, you can't just make it do three or four more. you would have to either get a faster DSP processor, or have more of them.
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so untrue... hardware manufacturers have no interest in designing perfect products. they go by the "always leave them wanting more" principle. they wanna force people to upgrade. over and over again...I'm not familiar with the specefic hardware or architecture of the KP3, But typically when you are designing a piece of hardware you try to squeeze as much out of it as possible.
owner of kaossilator + minikp + kp3
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yes, surely the executives at KORG are now laughing at their successful scheme to release a subpar piece of hardware... gimme a break. nobody wants to put out a shitty product. and it's not like they're trying to push the KP4 on us or anything.
further, people who aren't even programmers keep saying "it would be so easy to program x". no. it wouldn't. it would be really complicated. if it was easy, they would have done it. hardware is not a computer, it doen't have essentially infinite resources and it won't magically do whatever you want it to.
further, people who aren't even programmers keep saying "it would be so easy to program x". no. it wouldn't. it would be really complicated. if it was easy, they would have done it. hardware is not a computer, it doen't have essentially infinite resources and it won't magically do whatever you want it to.
thank you, exactly what i was trying to say...salamanderanagram wrote:yes, surely the executives at KORG are now laughing at their successful scheme to release a subpar piece of hardware... gimme a break. nobody wants to put out a shitty product. and it's not like they're trying to push the KP4 on us or anything.
further, people who aren't even programmers keep saying "it would be so easy to program x". no. it wouldn't. it would be really complicated. if it was easy, they would have done it. hardware is not a computer, it doen't have essentially infinite resources and it won't magically do whatever you want it to.