pbs-tri new sample content
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pbs-tri new sample content
i have just been doing resynthesis of the kawai xs1_se1 spectra dc cyclic waves
i sampled the all waves dc cyclic at f4
then i chopped each one and ran it through a fft additive resynthesis program
and generated a multi samples ranging in octaves f2-f6
i also made them 32khz as im using them in the 01w and t1-t2/t3ex
16bit this also gets rid of high frequency content so dont aliase and they sound warmer for some reason compared to the 44.1 and 48 of the trinity
with this bank you can fit all 100 available multi sound slots using 5 notes of multisounds
there will be to banks of 100 multi sounds from the kawai spectra synth
to make patches like the k1/k4/xs1-spectra you need 4 layers so will need to have it in combination mode also these synths do vector mixing
i use my z1 pad for this sett it to control the volumes of each layer
you can do it with the trinity joystic but you lose the modultion and pitch control todo it
i will be doing the k1 and k4 partial sets
and all the partial sets from the waldorf xt from the 300 waves and the waves from the prophetvs
these will all be kmp files pre done looped and set ready to load onto a floppy by your selfs
the triton has the ability to load more multisounds so you would be able to load more of these sound sets
if any one is interested in testing some before i do all of them as i will only be testing some at a time 1 in every ten most proberly
i sampled the all waves dc cyclic at f4
then i chopped each one and ran it through a fft additive resynthesis program
and generated a multi samples ranging in octaves f2-f6
i also made them 32khz as im using them in the 01w and t1-t2/t3ex
16bit this also gets rid of high frequency content so dont aliase and they sound warmer for some reason compared to the 44.1 and 48 of the trinity
with this bank you can fit all 100 available multi sound slots using 5 notes of multisounds
there will be to banks of 100 multi sounds from the kawai spectra synth
to make patches like the k1/k4/xs1-spectra you need 4 layers so will need to have it in combination mode also these synths do vector mixing
i use my z1 pad for this sett it to control the volumes of each layer
you can do it with the trinity joystic but you lose the modultion and pitch control todo it
i will be doing the k1 and k4 partial sets
and all the partial sets from the waldorf xt from the 300 waves and the waves from the prophetvs
these will all be kmp files pre done looped and set ready to load onto a floppy by your selfs
the triton has the ability to load more multisounds so you would be able to load more of these sound sets
if any one is interested in testing some before i do all of them as i will only be testing some at a time 1 in every ten most proberly
samples
they have been sampled at the 32khz rate for the t series and 01w
but i have not dumped them yet when i get 5 i will
but was going to do them for trinity first as that allows 100 multisamples
but the t series only allows 100 samples so if i do them at 5 samples per multisample then we would only get 20
but the other problem i have is the dsm1 only allows 8 multisounds per bank
and 32 for all 4 banks but the t series is only 512k at 16bits unlike the dsm1 which is 1mb so can only load 2 banks that means 16 multisounds max even if you dont use all memory up
which is a pain as the synth engine will allow single samples of f5/f6 and will transpose the whole keyboard which would get us 100 multisamples
but i have to load 16 then save then do another on a different disk and so on untill i have 7 disks then load each pcm in seperatly so i load 100 samples and 100 multisounds keymaps
then i have to resave onto another disk
this program your working on will it do keymaps with sample dump
but i have not dumped them yet when i get 5 i will
but was going to do them for trinity first as that allows 100 multisamples
but the t series only allows 100 samples so if i do them at 5 samples per multisample then we would only get 20
but the other problem i have is the dsm1 only allows 8 multisounds per bank
and 32 for all 4 banks but the t series is only 512k at 16bits unlike the dsm1 which is 1mb so can only load 2 banks that means 16 multisounds max even if you dont use all memory up
which is a pain as the synth engine will allow single samples of f5/f6 and will transpose the whole keyboard which would get us 100 multisamples
but i have to load 16 then save then do another on a different disk and so on untill i have 7 disks then load each pcm in seperatly so i load 100 samples and 100 multisounds keymaps
then i have to resave onto another disk
this program your working on will it do keymaps with sample dump
I'm afraid the T will do only 28 multisounds (0-27) no more, however many samples you have. That's a limitation documented in the manual, too.
Maybe you could use 4 or 3 samples per multisample... This way you'd be able to use the maximum of 28 multisounds (and those are is in addition to the multisounds in ROM). What worse is that there can be only 100 user sample assignments, so even if you would like to reuse some samples in several multisamples, the total number of assignments can be no more than a 100. Silly limitation, was not documented anywhere, learned the hard way.
The editor I'm writing can either use the samples prealably loaded into the synth's memory, or you can use sample dump (MIDI SDS) to load additional ones. The full 1 MB memory takes about 12-15 minutes to load via SDS, so it is not too fast - but it works, and that's a lot more than can be said about 'the floppy way'. All changes are made real time, so you can audition all adjustment immediately. Once you've downloaded things to the synth and finalised multisamples (and perhaps programs), you can save everything to disk for faster retrieval, however. The program can read WAV files currently, I'm working on the KSF and KMP implementation.
Maybe you could use 4 or 3 samples per multisample... This way you'd be able to use the maximum of 28 multisounds (and those are is in addition to the multisounds in ROM). What worse is that there can be only 100 user sample assignments, so even if you would like to reuse some samples in several multisamples, the total number of assignments can be no more than a 100. Silly limitation, was not documented anywhere, learned the hard way.
The editor I'm writing can either use the samples prealably loaded into the synth's memory, or you can use sample dump (MIDI SDS) to load additional ones. The full 1 MB memory takes about 12-15 minutes to load via SDS, so it is not too fast - but it works, and that's a lot more than can be said about 'the floppy way'. All changes are made real time, so you can audition all adjustment immediately. Once you've downloaded things to the synth and finalised multisamples (and perhaps programs), you can save everything to disk for faster retrieval, however. The program can read WAV files currently, I'm working on the KSF and KMP implementation.
i new about the 100 samples limitation but not the multisound limitation
the kmp files i creat also creat the ksf files
but i can just save them as waves if you need them as i use waves to create them
i have been doing the korg wavestation sr as that has 500+ samples
but korg limits every thing
even the kronos sample synthesis engine is still based on the same as the trinity only 2 layers to a synth patch
which makes it impossible todo korg wavestation type patches with out using
performance mode
and the trinity only 500 samples
the emu4k with system 3.0b can have 1000 samples and as many keymaps if you use just one sample and have many layers
and all roland samplers old and new have 4 layers and dont use extra poly when using them infact its easier to create wavestation patches using the emu and ensoniq and roland sample engines than it is to use
the korgs todo the same
and the dual filters of the trinity sound way better than the triton
so your program does it creat the keymap file as if you just dump samples it just puts them as drums and you can access them from the multisamples
i would like to try out the program and will be a beta tester for you if you like
i might then if it works well get rid off one of the dsm1 samplers
these samples will be good for the sy99 aswell
i have done the whole of the d50 rom in multisounds
but have also been sampling patches as 4 seperate layers so that it can be recreated as a d50 patch with the final vca being vector morped like the d50 and the k1/k4/sy35
the kmp files i creat also creat the ksf files
but i can just save them as waves if you need them as i use waves to create them
i have been doing the korg wavestation sr as that has 500+ samples
but korg limits every thing
even the kronos sample synthesis engine is still based on the same as the trinity only 2 layers to a synth patch
which makes it impossible todo korg wavestation type patches with out using
performance mode
and the trinity only 500 samples
the emu4k with system 3.0b can have 1000 samples and as many keymaps if you use just one sample and have many layers
and all roland samplers old and new have 4 layers and dont use extra poly when using them infact its easier to create wavestation patches using the emu and ensoniq and roland sample engines than it is to use
the korgs todo the same
and the dual filters of the trinity sound way better than the triton
so your program does it creat the keymap file as if you just dump samples it just puts them as drums and you can access them from the multisamples
i would like to try out the program and will be a beta tester for you if you like
i might then if it works well get rid off one of the dsm1 samplers
these samples will be good for the sy99 aswell
i have done the whole of the d50 rom in multisounds
but have also been sampling patches as 4 seperate layers so that it can be recreated as a d50 patch with the final vca being vector morped like the d50 and the k1/k4/sy35
1. Same here... Until I used my software and wanted to create the 101th assignment (the SW was able to handle 5000, so I had to limit it afterwards)jhulk wrote:1. i new about the 100 samples limitation but not the multisound limitation
2. but i can just save them as waves if you need them as i use waves to create them
3. and the dual filters of the trinity sound way better than the triton
4. so your program does it creat the keymap file as if you just dump samples it just puts them as drums and you can access them from the multisamples
5.i would like to try out the program and will be a beta tester for you if you like
6. i might then if it works well get rid off one of the dsm1 samplers
7. these samples will be good for the sy99 aswell
8. i have done the whole of the d50 rom in multisounds
2. I've just added KSF support yesterday, it works fine now. KSC and KMP will follow. I've decided to use these as the native file formats for the editor.
3. no question!

4. That's the correct T way of doing it, no alternative. But it does work well and MS editing is a breeze. SDS is an integral part to the new editor (defeatable in 'options'), but a bit slow - however, still manageable with only 1 MB of sample RAM
5. Thank you, I'm recruiting beta testers, but had no feedback so far. Will send you the details maybe in a couple of weeks - you're on the list now!
6. That's the aim - I don't have a DSM-1, as you already know...

7.

8. I admire your dedication and amount of efforts you've put into it!
as yours if it was not for people like our selves then thesegreat synths would just be preset machines but they are so much more
the dss1 synth engine design was the best ever that korg did
its format is still used in there sample and synthesis engine in the kronos
which still only uses the 2 layer system but they have a 4 layer velocity system that the dss1 never had
but for some reason the the t series sounds better than the later series
even though no resonance filter it can do great sounds
and with new sample content they can grow and grow
you program then sets the multisound up by making the key map up and pointing to the samples needed
which is good as i tried doing sample dump straight to it and got the samples in there but never managed to assign them to the multisounds
the dsm1 is good but its multisound limitations was just a pain in only 8 per bank
and the t1 only has 512k at 16bits and not 1mb
the 1mb is 8bit memory
the dsm1 has 1mb at 16bits saves the data in 16bits but when playing back samples only plays them at 12bits
playing them out of the dsm1 they are more crunchy but smother as well due to the analog filters
but in the t1 they shimmer
ill send you some kmp files they come with folders with the kmp file and the ksf files
give me your email ill zip some up for you
the dss1 synth engine design was the best ever that korg did
its format is still used in there sample and synthesis engine in the kronos
which still only uses the 2 layer system but they have a 4 layer velocity system that the dss1 never had
but for some reason the the t series sounds better than the later series
even though no resonance filter it can do great sounds
and with new sample content they can grow and grow
you program then sets the multisound up by making the key map up and pointing to the samples needed
which is good as i tried doing sample dump straight to it and got the samples in there but never managed to assign them to the multisounds
the dsm1 is good but its multisound limitations was just a pain in only 8 per bank
and the t1 only has 512k at 16bits and not 1mb
the 1mb is 8bit memory
the dsm1 has 1mb at 16bits saves the data in 16bits but when playing back samples only plays them at 12bits
playing them out of the dsm1 they are more crunchy but smother as well due to the analog filters
but in the t1 they shimmer
ill send you some kmp files they come with folders with the kmp file and the ksf files
give me your email ill zip some up for you
1. Thanks!jhulk wrote:1. as yours...
2. the dss1 synth engine design was the best ever that korg did
3. and with new sample content they can grow and grow
4. which is good as i tried doing sample dump straight to it and got the samples in there but never managed to assign them to the multisounds

2. My preferred one is the Trinity - really nice! But I like older synths too, that's why I'm putting time into the T MS editor SW
3. Indeed, I can testify! My T2 sounds completely different with the new samples - it really is an interesting crossover sound when using Trinity samples - for example.
4. Yep, you can only do that via MIDI, no front panel option. Not difficult, but really a machine work as there's a lot of coding/decoding/compression etc. involved before you can send those few hundred bytes of MIDI data to create a multisound. 'T3owner' (to properly credit him) was kind enough to point me to the right direction - now the SW is almost ready. Even though I expected it so be a much, much smaller project - but it did not make sense to stop halfway (i.e. omitting loading samples and do MIDI SDS), plus it would have been limiting in functionality at certain operations.
my t series
samples sound great in the trinity at the 32khz
and you can fit more samples in with longer sample time compared to 48khz
the filters in the trinity same as z1 is what makes the trinity sound so great
better than the triton
becuase of its architecture its possible to replicate the cs80 response
like the an1x can
which creates a type of comb effect which is great for vocal type patches
my spectra samples that i did from my kids voices for the solaris are great sounding in the trinity i can manage to get 40 multisounds of them in the trinity
and they are fat on there own but when mixed together they are ultimate in performance having 8 play at the same time is amazing
samples sound great in the trinity at the 32khz
and you can fit more samples in with longer sample time compared to 48khz
the filters in the trinity same as z1 is what makes the trinity sound so great
better than the triton
becuase of its architecture its possible to replicate the cs80 response
like the an1x can
which creates a type of comb effect which is great for vocal type patches
my spectra samples that i did from my kids voices for the solaris are great sounding in the trinity i can manage to get 40 multisounds of them in the trinity
and they are fat on there own but when mixed together they are ultimate in performance having 8 play at the same time is amazing