Trigger playback sample issue

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buschmann
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Trigger playback sample issue

Post by buschmann »

Hi,

I have to do Final Countdown for a show, and i've created the intro playback (50 ish seconds) so i only have to play the lead. I managed to create a multisample and a program (which is mapped to every key, constant pitch) of it, but i'm stuck at either having to hold the key down - and then the sample stops, or using the "hold" function but then i cant stop it - which is handy if a catastrophic failure happens.

Put in other terms: How do i make a sample start and stop using the same key(The bottom A, for instance)/different keys(A0/A#0)/buttons (that would be awsome)?

Is there a simple checkbox ive simply missed or is it a different feature all together that solves this?
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Post by AdDeRoo »

I have assigned the Hold function to Knob 1, and have it ON when you trigger the sample. Turning the knob to the left will then end the sample
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geoelectro
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Post by geoelectro »

You can instantly stop a sample by hitting the Compare button.

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Post by SanderXpander »

Cool hack! Very clever!
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Post by buschmann »

geoelectro wrote:You can instantly stop a sample by hitting the Compare button.


So, if i'm workin a filter, lets say on a lead during a solo, it will reset? Sounds very un-cool.
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SanderXpander
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Post by SanderXpander »

Obviously, since that's what it's actually for. But as a quick way to stop a long one shot sample I think it's pretty cool. Just remember not to use compare to stop a long sample during a synth lead solo while you're manipulating the filter. Doesn't seem very difficult.
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Post by buschmann »

AdDeRoo wrote:I have assigned the Hold function to Knob 1, and have it ON when you trigger the sample. Turning the knob to the left will then end the sample
Not ideal, but its close enough. Great tip, thanks.
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SanderXpander
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Post by SanderXpander »

You can also
1. Use RPPR to trigger and stop it, but you'll have to use sequence mode for the song.
2. Use a drumkit with mute groups to stop playing the sample.
3. Set up the sample in a much smaller key range, then set the timbre to monophonic and hit any key outside of that keyrange to stop your sample. (I think, I haven't tried this)
4. Use the sustain pedal to hold your sample, and filter it out for the lead part. Bit risky but easy to set up.

None of these are as quick and easy as simply hitting compare though. I personally really like that one, never would have thought of it.
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Post by buschmann »

SanderXpander wrote:Doesn't seem very difficult.
Indeed it is not, but it is not a matter of difficult; it is a matter of freedom, simplicity and efficientness. To press compare is a good hack for studio time, a very bad hack live. There are a trillion things that might change in a combi during a gig! It is simply to risky.

What im asking for is the simplest thing: Assign sample to key, start sample on note on, loop untill released - or the missing link in this case: key is pressed again. This is not an insanely difficult functionality to add to a already insanely great board. RPPR does embody this idea, but since it eats up a portion of my 88 and is a little "clumsy", i do not wish to use it. I found another solution while waiting for a response here: One might add a audio track in sequencer (via Track Edit-dropdown: Audio Event Edit) which you can start/stop via the transport buttons - it works wonders but is limited to one sample and is not, as far as i know at this moment, triggerable from a key.

Does Karma provide a way to do this?
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buschmann
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Post by buschmann »

SanderXpander wrote:2. Use a drumkit with mute groups to stop playing the sample.


This sounds interesting. How to set it up?

RPPR is great, and SEQ is my prefered way if i have the time to programe my show anyways, but it is, as i said, to clumsy. I tried just this morning to loop a four bar sample that i've made into a program. When i tried to record the four bars to RPPR it stutters in the transition. This means i have to mock about in the settings looking for frak-knows-what to quantize it 100% and test again and again... But that might be me not knowing how to use it properly.
Last edited by buschmann on Sun Jul 19, 2015 9:00 pm, edited 1 time in total.
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buschmann
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Post by buschmann »

SanderXpander wrote:3. Set up the sample in a much smaller key range, then set the timbre to monophonic and hit any key outside of that keyrange to stop your sample. (I think, I haven't tried this)
This works very well, actually - though only "upwards" (start on A#0, stop on B0, retriggers on A0) since samples - at least to my knowledge - keeps playing under the original key. There is no buttom key, only a top key.

Great!
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SanderXpander
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Post by SanderXpander »

In other words, there is a whole bunch of ways to tackle this issue. It's up to you to decide which suits your workflow best. I'd definitely be able to use the compare button thing live (at least for the stated purpose of playing the Final Countdown intro). But I can understand you want a solution that doesn't have any potential nasty side effects.

If you're already comfortable using sequence mode then yeah, an audio track seems like a great solution. Although apparently you would rather use a key than a start/stop button? Then try the small range/monophonic thing, or even the drumkit thing (the idea is to set it up like a hihat where the "closed" hihat mutes the open one).
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Post by SynthKeyWizard »

To stop sample you have to make multisample which consist of two samples(zones): first is your sample and second is empty sample.
Then assign program as monophonic.
When you hit different key than your sample assigned - sample will stop immediately.
The same thing you can do for more than one sample: just leave one key for empty sample in your multisample, and that key will your "stop" key.

Another way: control volume of your sample with fader.

One more way: assign filter output of your "sample" program to SW1/SW2 with negative value. When you press dedicated SW button - volume of this program will be reduced.

Etc. ))))
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buschmann
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Post by buschmann »

Thank you!
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AntonySharmman
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Post by AntonySharmman »

buschmann all mentioned AMS ways just mute or lower sample's volume but not actually stop it !
The sufficient way in your request is to use WS with 2 steps , one containing your long sample and another one blank (or muted) ,
assigning it to a program that is set on hold state and specific keybed area (a single note is recommended ).
In that case sync box must be checked !

Using this two shot method , one same note triggering plays sample until end , second note triggering releases this sample
playing "none" and when pressed again , your sample will play from the beginning until released again by another note triggering !

Hope this helps
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