KP+ - Any way to avoid overdubbing?

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insenico
Posts: 12
Joined: Sat Jan 09, 2016 10:42 pm

KP+ - Any way to avoid overdubbing?

Post by insenico »

Hi guys,

Has anybody found a way to record sound for the exact duration of the bank loop? (e.g. 16beats)
When I record patterns sometimes I don't lift my finger exactly at the time the loop starts repeating itself and I end up with either a gap in sound (if I lift before beat 1 starts again) or an overdubbed pattern (at the beginning of the first beat you'll hear a volume peak because for some milliseconds the pattern has been recorded twice).
Many loop recorders are designed to avoid this, but I haven't found a way on the KP+ to get this done. Has anybody found a way to prevent this nuisances?
Electribe EMX-1
Kaossilator Pro+
Roland A-800 PRO
Hercules RMX2
Novation Launchkey Mini
FL Studio12
Traktor2
IXix
Posts: 7
Joined: Fri Jan 01, 2016 10:19 pm

Post by IXix »

No, that's one of the many frustrating things about the Kaossilator Pro. If they'd just put a little bit more thought into it, it could have been so much better.

How much extra would it have cost to implement a way to automatically stop recording at the end of one pass?
markxl1
Junior Member
Posts: 71
Joined: Tue Jul 15, 2014 1:14 pm

Post by markxl1 »

I bought one a few weeks back. There's always an audio editor to load in perfect loops but I do it the way mentioned below.

I have only one kick/hat one bar loop (made using gadget loaded into 00 ALL file and sample 0 on loop A) .... I'll fill up the kaossillator pro + in a session or two no problems.

I find a beat/tune I like online then press loop A with my sample in time with the tune to find the BPM ( some websites actually state the BPM of the song :) )

When I'm happy,feeling good and all in sync, I press the record button on it's own and then hit loop B to record the 4 bar loop and hit B to get out with perfect timing. I then depress record and mute loop B, then arm record again and hit loop C then D the same way. I even delete A while still running live then arm loop A to record.
Some feckers actually stretch their loops and you'll never catch it right unless you adjust the BPM slightly or use an external audio editor.

Another fun thing to do is to to record loop A for example and when you hit loopA again to exit you hit loopB at the same time with your other finger then loop C when you hit out of B etc. Occasionally you can nail it but there's a lot of trial and error.........
love to swap some ALL files with peeps out there.
some days are frustrating but some days are awesome :)
markxl1
Junior Member
Posts: 71
Joined: Tue Jul 15, 2014 1:14 pm

Post by markxl1 »

not sure if there are any secret codings in the way it samples to smooth things out automatically at start/end of sampling but I have noticed better results if you set your input level at 50/60% ( 12-2 o'clock ) green/amber.
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