[Minilouge XD] Multi engine EG questions

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Analog Muffin
Posts: 2
Joined: Tue Jan 21, 2020 9:54 am
Location: Sweden

[Minilouge XD] Multi engine EG questions

Post by Analog Muffin »

Hi all!

It is very nice to have a dediccated EG for the Multi Engine. However I have a hard time grasping how the values work. Here are a few questions:

1. Attack values can be set to negative. How exactly does that work? Does it in reality mean a shorter decay time since the EG has "already started" when a key is pressed?
2. Even with decay at 100% the EG releases after a failry short time. Is there any way around this - to get an "almost infinte glide" from the initial value?
3. Is feedback simply a (rather poor) kind of drive? Or what is it supposed to simulate?


Thanks in advance!
Analog Muffin
Posts: 2
Joined: Tue Jan 21, 2020 9:54 am
Location: Sweden

Post by Analog Muffin »

I just realised that the percentages of the Multi Engine EG relate to the shape and are realtive values to the preset values. :oops:
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