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junger
Joined: 10 Jan 2021 Posts: 1
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Posted: Sun Jan 10, 2021 11:29 pm Post subject: Patch with little or no volume |
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Hi everyone, new Opsix owner here.
I've been playing around today and a few patch have no, or very little volume. I don't remember which ones, except THE LEAD, but there were roughly 10 or 12.
Tried to play with almost everything, but even with volume max, there's only a very faint sound coming through.
Is that normal?
Many thanks |
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dead dog salute
Joined: 23 Jan 2021 Posts: 15
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Posted: Mon Jan 25, 2021 5:18 pm Post subject: |
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Maybe try doing a reset?? Its somewhere in the manual with instructions on how to do it. Failing that, check the audio gear your opsix is connected to??
Is it the factory patches that sound low in volume?? If its your own patches it could be because the volume on the carriers are set too low or maybe something you've patched in v-link causing low volume. _________________ Dx21, dx100, fb01,sy22, opsix, korg dw6000, microkorg, dx7 mk1, mpc500, |
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alexewhite
Joined: 11 Feb 2021 Posts: 2
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Posted: Thu Feb 11, 2021 10:31 am Post subject: |
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I'm experiencing similar issues - initialising a program results in no sound. Editing a sounds FX - turning down the FX blocks also results in no sound. |
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dead dog salute
Joined: 23 Jan 2021 Posts: 15
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Posted: Thu Feb 11, 2021 2:31 pm Post subject: |
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Really doesn't sound good. Is this only happening when you initialize a patch??
If I were you I would return it, get a refund and put it towards something else. Maybe buy another opsix down the line when/if they sort the issues.
Surely all those influencers, patch writers and beta testers that got sent the opsix before its release would have found this problem. I hear the wavestate had issues as well. Why rush a synth release when it hasn't been fully tested?? _________________ Dx21, dx100, fb01,sy22, opsix, korg dw6000, microkorg, dx7 mk1, mpc500, |
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alexewhite
Joined: 11 Feb 2021 Posts: 2
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Posted: Sat Feb 13, 2021 12:20 am Post subject: |
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Update - looks like user error on my part - I had a TRS lead plugged into the headphone out rather than the audio out and I think this was resulting in the cancellation of sound except for when time-based effects were created phase differences in the L and R of the headphone out.
Sorry everyone! Will update if other issues appear! |
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