There are certain aspects of the overall soundscape that OASYS can't do. Let's forget about the granular thingy for a second.Akos Janca wrote: Q: Is there a sound that is needed, but cannot be created with a fully expanded OASYS and would require another type of engine, another synthesis method? (I think I know, e.g. granular synthesis or maybe other physical modeling like Yamaha VL1.)
A1. If we consider OASYS as a kind of sound lab for experimenting then yes, there is, for sure. Everything goes.
A2. But if we consider OASYS as an instrument that should be used musically (= enjoyably also by listenersplaying meaningful tunes, chords, rhythms as ingredients of what we consider "music" today) then is there anything missing from OASYS that exists somewhere else already and most keyboard players would need?
As far as the "synth-usage-model" is concerned, it's really bulletproof. Really just perfect as a synth. But I'd kind of missing some things, like:
- atmospheric sounds like some Spectrasonics stuff (Omnisphere is a good bet)
- bass sounds (real bass guitar, electric, fretless, whatnot) could be a bit better (Spectrasonics Trillian offers more at times, as well as some sample CD's that I have for my Kurzweil K2500RS)
- I'm still soul-searching on the path to this perfect soft-piano sound that I have in my head (I need it for a tune that I'm recording and arranging for my friend's album). When hit hard, every synth-or-sampled piano I've tried so far has this glassy character that I don't like. To OASYS's credit, I went through every single piano library on the market and found nothing there, as well. BTW, I'd love to have a perfect sostenuto-pedalled piano in my synth. That's just something I still haven't found, as well.
- as I said, some brass-woodwinds-string sounds are too synthy and at times I need more real stuff (which I then cover with EastWest's libraries)
- it really sucks that there aren't more banks for sounds available and that pisses me off on daily basis.
I use KARMA extensively while playing live, so that's one of the aspects of it that brought such enormous joy and ease of use in my live-playing, it's really beyond any possible description.